Get Free Shipping on orders over $79
Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter

Symbolic Dynamics and Geometry

Using D* in Graphics and Game Programming

By: Brian Guenter, Sung-Hee Lee

Paperback | 30 September 2020 | Edition Number 1

At a Glance

Paperback


$105.00

or 4 interest-free payments of $26.25 with

 or 

Ships in 5 to 7 business days

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.

Industry Reviews

Featuring a profusely illustrated text, Symbolic Dynamics and Geometry is an especially recommended addition to professional and academic library reference for Computer Science, Computer Graphics, and Computer Game Development reference collections.
-Midwest Book Review, July 2010

More in Digital Animation

Movie Making For Kids For Dummies - Nick Willoughby

RRP $49.95

$38.75

22%
OFF
The Animator's Survival Kit - Richard E. Williams

RRP $99.99

$64.75

35%
OFF
Technical Animation in Video Games - Matthew Lake
The Nightmare Before Christmas : Key Films/Filmmakers - Brittany  Eldridge
Game Engine Architecture - Jason Gregory

RRP $185.00

$153.99

17%
OFF
Blender All-in-One For Dummies : For Dummies (Computer/Tech) - Jason van Gumster
Architectural Approach to Level Design : Second edition - Christopher W.  Totten
Game Design Deep Dive : Cozy Games - Joshua Bycer
Real-Time Rendering, Fourth Edition - Tomas Akenine-Mo¨ller

RRP $194.00

$152.75

21%
OFF