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Real-Time Rendering - Tomas Akenine-Mo¨ller

Real-Time Rendering

By: Tomas Akenine-Mo¨ller, Eric Haines, Naty Hoffman

eText | 6 August 2018 | Edition Number 4

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

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