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Learning LibGDX Game Development- Second Edition : Wield the power of the LibGDX framework to create a cross-platform game - Suryakumar B Nair

Learning LibGDX Game Development- Second Edition

Wield the power of the LibGDX framework to create a cross-platform game

By: Suryakumar B Nair

eText | 28 January 2015 | Edition Number 1

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Book Description

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.

What you will learn

  • Set up a crossplatform project using Gradle and test the base code required for game building
  • Speed up your overall productivity with the stunning JVM Code Hot Swapping feature
  • Use Scene2D to create and organize complex menu structures
  • Automate the creation of texture atlases using TexturePacker
  • Manage and play audio files and add special effects to your game to improve its look and feel
  • Learn 2D physics simulation using Box2D
  • Understand more about 3D programming using the new LibGDX 3D API
  • Use the LibGDX Bullet wrapper for 3D physics simulation

Who this book is for

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
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