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Learning C# by Developing Games with Unity 2019 - Fourth Edition : Code in C# and build 3D games with Unity - Harrison Ferrone

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Code in C# and build 3D games with Unity

By: Harrison Ferrone

Paperback | 30 March 2019 | Edition Number 4

At a Glance

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Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner

Key Features:

- Build 3D games step-by-step while learning essential C# programming concepts and real-world coding skills

- Create interactive mechanics, animations, and AI behaviors using Unity's tools and scripting features

- Develop a strong programming foundation by understanding how code structures power gameplay and game logic

Book Description:

Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.

You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.

Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

What You Will Learn:

- Understand programming fundamentals with practice examples in C#

- Explore the interface and features of Unity 2019

- Learn C# programming syntax from scratch

- Create a game design document and prototype level

- Explore intermediate programming topics and best practices

- Implement game mechanics, interactions, and UI elements with C#

Who this book is for:

This book is ideal for aspiring game developers, students, and hobbyists with little or no coding background who want to learn C# fundamentals and start building their own interactive 3D games in Unity. No prior programming or Unity experience is needed, making it perfect for complete beginners or those seeking a structured introduction to both C# and Unity's core tools.

Table of Contents

- Getting to Know your Environment

- The Building Blocks of Programming

- Diving into Variables, Types and Methods

- Control Flow and Collection Types

- Working with Classes, Structs and OOP

- Getting Your Hands Dirty with Unity

- Movement, Camera Controls, and Collisions

- Scripting Game Mechanics

- Basic AI and Enemy Behavior

- Revisiting Types, Methods and Classes

- Exploring Generics, Delegates, and Beyond

- The Journey continues

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