Get Free Shipping on orders over $89
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski

Developing Graphics Frameworks with Java and OpenGL

By: Lee Stemkoski, James Cona

Paperback | 22 June 2022 | Edition Number 1

At a Glance

Paperback


RRP $126.00

$94.75

25%OFF

or 4 interest-free payments of $23.69 with

 or 

Ships in 3 to 5 business days

Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language.

Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results.

About the Authors

Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.

James Cona is an up and coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.

More in Computing & Programming Higher Education Textbooks

Artificial Intelligence : A Modern Approach, 4th Global Edition - Peter Norvig
The C Programming Language : Prentice Hall Software - Brian Kernighan

RRP $107.04

$75.75

29%
OFF
Computer Networking, Global Edition : 8th edition - James Kurose

RRP $186.38

$137.75

26%
OFF
Fundamentals of Python : 3rd Edition - First Programs - Kenneth Lambert
Git : Pocket Guide : A Working Introduction - Richard Silverman

RRP $47.75

$38.20

20%
OFF
UNIX and Linux System Administration Handbook : 5th Edition - Ben Whaley
Computer Systems 3ed : A Programmer's Perspective, Global Edition - David O'Hallaron
Systems Analysis and Design : 12th edition - Harry J. Rosenblatt

RRP $169.95

$137.99

19%
OFF
Refactoring 2ed : Improving the Design of Existing Code - Martin Fowler
Information Resource Description 2ed : Creating and managing metadata - Philip Hider
Blockchain : Blueprint for a New Economy - Melanie Swa

RRP $66.75

$53.40

20%
OFF
Theory of Fun for Game Design - Raph Koster

RRP $85.75

$68.60

20%
OFF
Cybercrime and Digital Forensics : 3rd Edition - An Introduction - Adam M Bossler
Microsoft Power BI Dashboards Step by Step : Step by Step - Errin O'Connor
Information Technology Project Management : 9th edition - Kathy Schwalbe