Get Free Shipping on orders over $79
Game Development with Unity for .NET Developers : The ultimate guide to creating games with Unity and Microsoft Game Stack - Ed Price Jiadong Chen

Game Development with Unity for .NET Developers

The ultimate guide to creating games with Unity and Microsoft Game Stack

By: Ed Price Jiadong Chen

eText | 27 May 2022 | Edition Number 1

At a Glance

eText


$67.09

or 4 interest-free payments of $16.77 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development

Key Features

  • Discover solutions to common problems faced by .NET developers while creating games in Unity
  • Explore tips, tricks, best practices, and advanced Unity coding techniques to create games
  • Understand how to program with C# code using Unity's built-in modules and add engaging effects

Book Description

Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as interactive simulations and other VR, AR, and XR experiences, with this Unity game development book.

Starting with the history of the evolution of the Unity engine, you'll gradually get acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Stack, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.

By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.

What you will learn

  • Get to grips with using the Unity Editor
  • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
  • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
  • Write high-performance multithreaded code with the latest DOTS in Unity
  • Discover the Azure PlayFab Client library for C# in Unity
  • Understand how the asset management and serialization system within Unity really works
  • Explore some of the most commonly used profiler tools in Unity development

Who This Book Is For

The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

Table of Contents

  1. Hello Unity
  2. Scripting Concepts in Unity
  3. C# Scripts and the Unity UI system
  4. C# Scripts and the Animation System
  5. Working with C# Scripts and the Unity Physics System
  6. C# Scripts, Audio System and Video System
  7. Understanding the Mathematics of Computer Graphics in Unity
  8. The Scriptable Render Pipeline
  9. Using DOTS (Data-Oriented Technology Stack) in Unity
  10. Assets Management and Serialization in Unity
  11. Best Practices for Performance Optimization in Unity
  12. Microsoft Game Stack, Azure PlayFab, and Unity
on
Desktop
Tablet
Mobile

More in Computer Games & Online Games Strategy Guides

Diablo III : Storm of Light - Nate Kenyon

eBOOK

Borderlands : The Fallen - John Shirley

eBOOK

Resident Evil : Extinction - Keith R. A. DeCandido

eBOOK

Doom 3 : Maelstrom - Matthew Costello

eBOOK

$10.99

Borderlands : Gunsight - John Shirley

eBOOK

Diablo III : Morbed - Micky Neilson

eBOOK

What's the Difference? : What's the Difference? - Editors of Mental Floss

eBOOK

Pokemon and Philosophy : Pop Culture and Philosophy - Nicolas Michaud

eBOOK