Get Free Shipping on orders over $79
Event-Database Architecture for Computer Games : Volume 2, Game Design and the Nature of the Beast - Rodney Quaye

Event-Database Architecture for Computer Games

Volume 2, Game Design and the Nature of the Beast

By: Rodney Quaye

Hardcover | 25 July 2025 | Edition Number 1

At a Glance

Hardcover


$270.27

or 4 interest-free payments of $67.57 with

 or 

Ships in 5 to 7 business days

Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process.

This volume includes a brief overview on how to optimise the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimisation. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process.

This book will be of great interest to professional game developers involved in management roles such as Technical Directors and Game Producers and technical roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming.

Rodney Quaye is Senior Software Development Engineer in Test at Build A Rocket Boy. He has worked in the Computer Games industry for over 16 years. He has worked at several Games Studios, including Sumo Digital, nDreams, Supermassive Games, Traveller's Tales, Hotgen, Oysterworld, Second Impact, Flaming Pumpkin, Goldhawk Interactive, Jagex, Gusto Games, Criterion, Asylum Entertainment, Codemasters and Deibus Studios. The famous titles he has worked on include Burnout 2 and 3 for Criterion, LMA Manager for Codemasters, Runescape for Jagex, Lego Worlds for Traveller's Tales and Everywhere for Build A Rocket Boy.

More in Digital Animation

Mastering Character Design : Design with Intent and Purpose - Caroline Hu
The Animator's Survival Kit - Richard E. Williams

RRP $89.99

$58.75

35%
OFF
Real-Time Rendering, Fourth Edition - Eric Haines

RRP $183.00

$152.75

17%
OFF
Game Engine Architecture - Jason Gregory

RRP $175.00

$145.75

17%
OFF
Emerging Genres : New Formations of Games - Betsy  Brey

RRP $190.00

$167.99

12%
OFF
Digital Art Masters : Volume 2 - 3dtotal.Com

RRP $75.99

$67.75

11%
OFF
Visual Storytelling with Color and Light - Michael, QC Humphries

RRP $294.00

$254.75

13%
OFF
Playing Politics in Digital Spaces : Life After Social Media - Alex  Gekker
Research Methods and Project Management in Games - Pooya Soltani

RRP $103.00

$91.75

11%
OFF
Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke

RRP $399.00

$205.99

48%
OFF
Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke
A Cultural History of Computer Graphics - Carolin Scheler

RRP $252.00

$219.75

13%
OFF