Get Free Shipping on orders over $79
Epistemic Genres : New Formations of Play

Epistemic Genres

New Formations of Play

eText | 8 January 2026 | Edition Number 1

At a Glance

eText


$171.01

or 4 interest-free payments of $42.75 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.
This anthology brings together scholars from around the world to theorize and explore "epistemic genres" of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them.

Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player's experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture.

The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.
on
Desktop
Tablet
Mobile

More in Computer Games & Online Games Strategy Guides

Diablo III : Storm of Light - Nate Kenyon

eBOOK

Borderlands : The Fallen - John Shirley

eBOOK

Resident Evil : Extinction - Keith R. A. DeCandido

eBOOK

Doom 3 : Maelstrom - Matthew Costello

eBOOK

$10.99

Borderlands : Gunsight - John Shirley

eBOOK

Diablo III : Morbed - Micky Neilson

eBOOK

What's the Difference? : What's the Difference? - Editors of Mental Floss

eBOOK

Pokemon and Philosophy : Pop Culture and Philosophy - Nicolas Michaud

eBOOK

How a Game Lives - Jacob Geller

eBOOK

$12.99