| Preface | p. v |
| List of Reviewers | p. xi |
| Shape Grammars | p. 1 |
| Automating the Creation of Shape Grammar Rules | p. 3 |
| Ontologies and Shape Grammars: Communication between Knowledge-Based and Generative Systems | p. 23 |
| Categorisation of Designs According to Preference Values for Shape Rules | p. 41 |
| A Technique for Implementing a Computation-Friendly Shape Grammar Interpreter | p. 61 |
| Approximating Shapes with Topologies | p. 81 |
| Design Cognition - 1 | p. 101 |
| Diagrams as Tools in the Design of Information Systems | p. 103 |
| Form as a Visual Encounter: Using Eye Movement Studies for Design Reasoning | p. 123 |
| The Role of Immersivity in Three-Dimensional Mental Rotation | p. 143 |
| Comprehension of Layout Complexity: Effects of Architectural Expertise and Mode of Presentation | p. 159 |
| Knowledge-Based Design | p. 179 |
| Guitar Hero, a Knowledge-Based System to Support Creativity in the Design and Manufacturing of Electric Guitars | p. 181 |
| Discovering Implicit Constraints in Design | p. 201 |
| Capturing Decisions and Rationale from Collaborative Design | p. 221 |
| Extending the Situated Function-Behaviour-Structure Framework for User-Centered Software Design | p. 241 |
| Empirical Examination of the Functional Basis and Design Repository | p. 261 |
| Sketching, Diagrams and Visualization | p. 281 |
| Is There Anything to Expect from 3D Views in Sketching Support Tools? | p. 283 |
| Idea Development Can Occur Using Imagery Only | p. 303 |
| Reaching Out in the Mind's Space | p. 321 |
| From Diagrams to Design: Overcoming Knowledge Acquisition Barriers for Case Based Design | p. 341 |
| Unraveling Complexity | p. 361 |
| Design Creativity | p. 375 |
| Compound Analogical Design: Interaction between Problem Decomposition and Analogical Transfer in Biologically Inspired Design | p. 377 |
| A Model of Creative Design Using Collaborative Interactive Genetic Algorithms | p. 397 |
| An Evolutionary Process Model for Design Style Imitation | p. 417 |
| Design Cognition - 2 | p. 437 |
| Using Design Paradigms to Evaluate the Collaborative Design Process of Traditional and Digital Media | p. 439 |
| An Empirical Investigation of Affordances and Conventions | p. 457 |
| Novices' Satisfactory Design, Some Implications for Performance and Satisficing in Character Design | p. 473 |
| Roles of Negotiation Protocol and Strategy in Collaborative Design | p. 491 |
| Design Support | p. 511 |
| Ontology-Based Process Modelling for Design Optimisation Support | p. 513 |
| Learning Symbolic Formulations in Design Optimization | p. 533 |
| Automating the Conceptual Design Process: From Black-box to Component Selection | p. 553 |
| A Case Study of Computing Appraisals in Design Text | p. 573 |
| Trends: A Content-Based Information Retrieval System for Designers | p. 593 |
| Spatial Configuration | p. 613 |
| Urban Identity Through Quantifiable Spatial Attributes | p. 615 |
| Discursive and Non-Discursive Design Processes | p. 635 |
| Using Shape Grammars for Master Planning | p. 655 |
| The Virtual and the Physical | p. 675 |
| Interacting with Virtual Prototypes Coherently with Design Intent | p. 677 |
| Conceptualizing Tangible Augmented Reality Systems for Design Learning | p. 697 |
| Generative Fabrication | p. 713 |
| First Author Email Address | p. 733 |
| Author Index | p. 735 |
| Table of Contents provided by Ingram. All Rights Reserved. |