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Build It Yourself : Level Up and Create Your Own Games with Science Activities for Kids - Angie Smibert

Build It Yourself

Level Up and Create Your Own Games with Science Activities for Kids

By: Angie Smibert, Lena Chandhok (Illustrator)

Hardcover | 9 June 2019

At a Glance

Hardcover


$47.75

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Age range 9 to 12

What was the last game you played? Video game, board game, world building game?

In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers take on the world of games by figuring out what makes them challenging, fun, and addictive! Kids love games.

Board games are still wildly popular, despite the profusion of video gaming devices that reach audiences as young as toddlerhood. World-building games such as Settlers of Catan and Dungeons & Dragons are played by hundreds of thousands of people worldwide, both online and in living rooms, and gaming conferences occur around the globe, including hundreds in the United States alone. This makes gaming a perfect backdrop for learning new skills!

This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Educators use games as a way to introduce logic, collaboration, and persistence in classrooms, and Game Logic is the perfect companion. Kids explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields.

Game Logic includes hands-on STEAM activities and critical thinking exercises related to games. Fun facts, links to online primary sources and other supplemental material, and essential questions encourage readers to dive deeper into the games they love to discover what makes them tick.


Industry Reviews
Goodreads

Game Logic is useful for STEM teachers and anyone interested in the history of games and how to create them. Six chapters delve into various games and provide a great foundation for understanding the variety of board and tabletop games. 31 pages of activities complement the text which is chockful of information and advice. Activities vary from making your own cards with block printing, comparing modern board games to mobile app versions, and modifying role-playing games. Books, magazines, and web sites are suggested. A table of contents, a timeline, and an index are included. Game Logic is part of Nomad Press' Build it Yourself series. Strongly recommended for elementary and junior high school students.
Librarything.com

Part of the Build It Yourself series this book focuses on games and includes several activities for further exploration. Geared for upper elementary aged readers Game Logic covers more than I anticipated and pleasantly I now have a better understanding of gaming. The book begins with history and modern games and later game design, development and the future. Chapter Three was particularly fascinating as it dives into why people love games and the psychology of playing them. Lots of photos, words to know, QR codes and extra material offered further education. The book includes a timeline, a variety of resources and several glossary pages. Other books in the series include Video Games, Bots!, Big Data and Artificial Intelligence. Strongly recommended for STEM/STEAM in schools and libraries and all of the activities can be done at home making this a valuable resource for homeschooling families.


Always In The Middle
https: //gpattridge.com/2019/06/28/game-logic/

"For young readers, the ideas and projects are perfect to keep those Summer brains churning."
Matt Leacock, designer of Pandemic

"Game Logic gives kids a robust foundation for learning how to create modern, tabletop games. Its sections on the history of games, the psychology of play, and the included exercises really set it apart."

Praise for Video Games: Design and Code Your Own Adventure with 17 Projects

Booklist
"This appealing offering should prove to be a popular addition to STEAM collections."


Praise for Video Games: Design and Code Your Own Adventure with 17 Projects

A Best of the Best selection - 2016 Kansas State Reading Circle

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