Get Free Shipping on orders over $79
Architectural Approach to Level Design : Second edition - Christopher W.  Totten

Architectural Approach to Level Design

Second edition

By: Christopher W. Totten

Hardcover | 23 May 2019 | Edition Number 2

At a Glance

Hardcover


RRP $263.00

$228.75

13%OFF

or 4 interest-free payments of $57.19 with

 or 

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture.

Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

FEATURES

  • Presents case studies that offer insight on modern level design practices, methods, and tools
  • Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics
  • Explores how historical structures can teach us about good level design
  • Shows how to use space to guide or elicit emotion from players
  • Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals

Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.

More in Graphical & Digital Media Applications

The Art of Warhammer Video Games - Andy Hall

RRP $75.00

$55.75

26%
OFF
Enduramorphosis : Performance as Transformation through Endurance - Chelsea Coon
The Legend of Zelda : Hyrule Historia - Eiji Aonuma

RRP $69.99

$52.75

25%
OFF
Designing Serious Games - Elin Carstensdottir

$190.75

Python All-in-One For Dummies : 3rd Edition - Alan Simpson

RRP $74.95

$55.75

26%
OFF
Sally Face : Art, Lore, and More - Steve Gabry

RRP $65.00

$48.99

25%
OFF
Mastering Character Design : Design with Intent and Purpose - Caroline Hu
Web Engineering : Theory and Practice - Jeremiah Downey
Computer Graphics : Theory and Practice - Zoey Clark
Modeling and Simulation in Economics - Eve Boulonne
Modeling and Simulation in Economics - Eve Boulonne
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
Pusheen Mini Nesting Dolls : Rp Minis - Claire Belton

RRP $22.99

$20.75

10%
OFF
Photoshop Elements 2025 For Dummies : For Dummies (Computer/Tech) - Barbara Obermeier