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Advanced Methods in Computer Graphics : With examples in OpenGL - Ramakrishnan Mukundan

Advanced Methods in Computer Graphics

With examples in OpenGL

By: Ramakrishnan Mukundan

eText | 10 February 2012

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This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

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