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Books > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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  • Production Pipeline Fundamentals for Film and Games - Renee Dunlop
    Production Pipeline Fundamentals for Film and Games
    Renee Dunlop
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  • Vintage Games : An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time - Bill Loguidice
    Vintage Games
    An Insider Look at the History of Grand Theft A...
    Bill Loguidice and Matt Barton
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    RRP $378.00
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  • HTML5 Mobile Websites : Turbocharging HTML5 with jQuery Mobile, Sencha Touch, and Other Frameworks - Matthew David
    HTML5 Mobile Websites
    Turbocharging HTML5 with jQuery Mobile, Sencha ...
    Matthew David
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  • Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids - Carla Fisher
    Designing Games for Children
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    Carla Fisher
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
    Mobile & Social Game Design
    Monetization Methods and Mechanics, Second Edition
    Tim Fields
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    RRP $378.00
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  • The Golden Age of Video Games : The Birth of a Multibillion Dollar Industry - Roberto Dillon
    The Golden Age of Video Games
    The Birth of a Multibillion Dollar Industry
    Roberto Dillon
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    RRP $399.00
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  • Extending Virtual Worlds : Advanced Design for Virtual Environments - Ann Latham Cudworth
    Extending Virtual Worlds
    Advanced Design for Virtual Environments
    Ann Latham Cudworth
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  • Game Character Modeling and Animation with 3ds Max - Yancey Clinton
    Game Character Modeling and Animation with 3ds Max
    Yancey Clinton
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    RRP $389.00
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  • iOS Game Programming with Xcode and Cocos2d - Justin Dike
    iOS Game Programming with Xcode and Cocos2d
    Justin Dike
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    RRP $399.00
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
    Maya for Games
    Modeling and Texturing Techniques with Maya and...
    Michael Ingrassia
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    RRP $378.00
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  • An Introduction to Unreal Engine 4 - Andrew Sanders
    An Introduction to Unreal Engine 4
    Andrew Sanders
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
    Alternate Reality Games
    Gamification for Performance
    Charles Palmer and Andy Petroski
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  • Game Magic : A Designer's Guide to Magic Systems in Theory and Practice - Jeff Howard
    Game Magic
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    Jeff Howard
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  • No-Code Video Game Development Using Unity and Playmaker - Michael Kelley
    No-Code Video Game Development Using Unity and Playmaker
    Michael Kelley
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    RRP $389.00
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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  • How to Cheat in Maya 2014 : Tools and Techniques for Character Animation - Kenny Roy
    How to Cheat in Maya 2014
    Tools and Techniques for Character Animation
    Kenny Roy
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    RRP $399.00
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  • Learn to Implement Games with Code - John M. Quick
    Learn to Implement Games with Code
    John M. Quick
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  • Creating Games with Unity and Maya : How to Develop Fun and Marketable 3D Games - Adam Watkins
    Creating Games with Unity and Maya
    How to Develop Fun and Marketable 3D Games
    Adam Watkins
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    RRP $378.00
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  • Visual Design Concepts For Mobile Games - Chirstopher Carman
    Visual Design Concepts For Mobile Games
    Chirstopher Carman
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    RRP $315.00
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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    RRP $399.00
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  • Holistic Mobile Game Development with Unity - Penny de Byl
    Holistic Mobile Game Development with Unity
    Penny de Byl
    Hardcover
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    RRP $389.00
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  • Games As A Service : How Free to Play Design Can Make Better Games - Oscar Clark
    Games As A Service
    How Free to Play Design Can Make Better Games
    Oscar Clark
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    RRP $378.00
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  • VR Developer Gems - William R. Sherman
    VR Developer Gems
    William R. Sherman
    Hardcover
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    RRP $284.00
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  • Preserving Complex Digital Objects - Professor David Anderson
    Preserving Complex Digital Objects
    Professor David Anderson
    Hardcover
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    RRP $315.00
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  • Unlimited Replays : Video Games and Classical Music - William Gibbons
    Unlimited Replays
    Video Games and Classical Music
    William Gibbons
    Paperback
    RRP $81.95
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  • Routledge Studies in European Communication Research and Edu : History, Theory and Practice - Hartmut Koenitz
    Routledge Studies in European Communication Research and Edu
    History, Theory and Practice
    Hartmut Koenitz, Gabriele Ferri, Mads Haahr, DiÄ?dem Sezen and Tonguç İbrahim Sezen
    Paperback
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    RRP $108.00
    $94.99
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
    Hardcover
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    RRP $389.00
    $333.75
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  • Honoring the Code : Conversations with Great Game Designers - Matt Barton
    Honoring the Code
    Conversations with Great Game Designers
    Matt Barton
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
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  • Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time - Bill Loguidice
    Vintage Game Consoles
    An Inside Look at Apple, Atari, Commodore, Nint...
    Bill Loguidice and Matt Barton
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
    Hardcover
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    RRP $420.00
    $359.75
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  • Unity 4 Fundamentals : Get Started at Making Games with Unity - Alan Thorn
    Unity 4 Fundamentals
    Get Started at Making Games with Unity
    Alan Thorn
    Hardcover
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    RRP $399.00
    $341.75
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  • Game Audio Implementation : A Practical Guide Using the Unreal Engine - Richard Stevens
    Game Audio Implementation
    A Practical Guide Using the Unreal Engine
    Richard Stevens
    Hardcover
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    RRP $378.00
    $324.75
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  • How to Cheat in Unity 5 : Tips and Tricks for Game Development - Alan Thorn
    How to Cheat in Unity 5
    Tips and Tricks for Game Development
    Alan Thorn
    Hardcover
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    RRP $399.00
    $341.75
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  • Game Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan
    Game Art Complete
    All-in-One: Learn Maya, 3ds Max, ZBrush, and Ph...
    Andrew Gahan
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
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  • The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - Steve Horowitz
    The Essential Guide to Game Audio
    The Theory and Practice of Sound for Games
    Steve Horowitz and Scott Looney
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
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  • How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast - Michael McCarthy
    How to Cheat in 3ds Max 2015
    Get Spectacular Results Fast
    Michael McCarthy
    Hardcover
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    RRP $378.00
    $324.75
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  • The Animatorâs Sketchbook : How to See, Interpret & Draw Like a Master Animator - Tony White
    The Animatorâs Sketchbook
    How to See, Interpret & Draw Like a Master Anim...
    Tony White
    Hardcover
    Available for Backorder
    RRP $399.00
    $341.75
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  • Games User Research - Anders  Drachen
    Games User Research
    Anders Drachen, Pejman Mirza-Babaei and Lennart Nacke
    Hardcover
    RRP $92.95
    $90.99
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  • Designing Apps for Success : Developing Consistent App Design Practices - Matthew David
    Designing Apps for Success
    Developing Consistent App Design Practices
    Matthew David
    Hardcover
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    RRP $399.00
    $341.75
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  • How to Cheat in Adobe Animate CC - Myra Ferguson
    How to Cheat in Adobe Animate CC
    Myra Ferguson and Chris Georgenes
    Hardcover
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    RRP $305.00
    $263.75
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  • The GameMaker Standard : Focal Press Game Design Workshops - David Vinciguerra
    The GameMaker Standard
    Focal Press Game Design Workshops
    David Vinciguerra and Andrew Howell
    Paperback
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    RRP $122.00
    $111.75
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  • How to Cheat in Blender 2.7x : How To Cheat - Alan Thorn
    How to Cheat in Blender 2.7x
    How To Cheat
    Alan Thorn
    Hardcover
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    RRP $305.00
    $263.75
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  • How to Cheat in Blender 2.7x : How To Cheat - Alan Thorn
    How to Cheat in Blender 2.7x
    How To Cheat
    Alan Thorn
    Paperback
    RRP $101.00
    $89.99
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  • Game Design : From Concept to Playable Game with Unity and C# - Jeremy Gibson Bond
    Game Design
    From Concept to Playable Game with Unity and C#
    Jeremy Gibson Bond
    Paperback
    $167.75
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  • Interactive Stories and Video Game Art : A Storytelling Framework for Game Design - Chris Solarski
    Interactive Stories and Video Game Art
    A Storytelling Framework for Game Design
    Chris Solarski
    Hardcover
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    RRP $326.00
    $280.99
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  • Test Drive Blender : A Starter Manual for New Users - John M. Blain
    Test Drive Blender
    A Starter Manual for New Users
    John M. Blain
    Hardcover
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    RRP $326.00
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  • Aaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers - Aaron Marks
    Aaron Marks' Complete Guide to Game Audio
    For Composers, Sound Designers, Musicians, and ...
    Aaron Marks
    Hardcover
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    RRP $284.00
    $246.75
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  • 2D to VR with Unity5 and Google Cardboard - Roberto Dillon
    2D to VR with Unity5 and Google Cardboard
    Roberto Dillon
    Hardcover
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    RRP $326.00
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  • Storytelling for Interactive Digital Media and Video Games - Nicholas B. Zeman
    Storytelling for Interactive Digital Media and Video Games
    Nicholas B. Zeman
    Hardcover
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  • Frame-By-Frame Stop Motion : The Guide to Non-Puppet Photographic Animation Techniques, Second Edition - Tom Gasek
    Frame-By-Frame Stop Motion
    The Guide to Non-Puppet Photographic Animation ...
    Tom Gasek
    Hardcover
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    RRP $315.00
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  • 2D to VR with Unity5 and Google Cardboard - Roberto Dillon
    2D to VR with Unity5 and Google Cardboard
    Roberto Dillon
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    RRP $112.00
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  • 3D Game Environments : Create Professional 3D Game Worlds - Luke Ahearn
    3D Game Environments
    Create Professional 3D Game Worlds
    Luke Ahearn
    Hardcover
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    RRP $196.00
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  • The Marines, Counterinsurgency, and Strategic Culture : Lessons Learned and Lost in America's Wars - Jeannie L. Johnson
    The Marines, Counterinsurgency, and Strategic Culture
    Lessons Learned and Lost in America's Wars
    Jeannie L. Johnson
    Paperback
    RRP $74.99
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  • Strategy, Evolution, and War : From Apes to Artificial Intelligence - Kenneth Payne
    Strategy, Evolution, and War
    From Apes to Artificial Intelligence
    Kenneth Payne
    Paperback
    RRP $67.99
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  • Sams Teach Yourself : Sams Teach Yourself in 24 Hours - Mike Geig
    Sams Teach Yourself
    Sams Teach Yourself in 24 Hours
    Mike Geig
    Paperback
    RRP $81.84
    $71.75
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael  Salmond
    Video Game Level Design
    How to Create Video Games with Emotion, Interac...
    Michael Salmond
    Paperback
    $116.75
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  • GPU Pro 360 Guide to Mobile Devices - Wolfgang Engel
    GPU Pro 360 Guide to Mobile Devices
    Wolfgang Engel
    Paperback
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  • GPU Pro 360 Guide to Rendering - Wolfgang Engel
    GPU Pro 360 Guide to Rendering
    Wolfgang Engel
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  • GPU Pro 360 Guide to Mobile Devices - Wolfgang Engel
    GPU Pro 360 Guide to Mobile Devices
    Wolfgang Engel
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  • Casual Game Design : Designing Play for the Gamer in ALL of Us - Gregory Trefry
    Casual Game Design
    Designing Play for the Gamer in ALL of Us
    Gregory Trefry
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  • Better Game Characters by Design : A Psychological Approach - Katherine Isbister
    Better Game Characters by Design
    A Psychological Approach
    Katherine Isbister
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  • Introduction to Computer Graphics with OpenGL ES - JungHyun Han
    Introduction to Computer Graphics with OpenGL ES
    JungHyun Han
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  • Writing for Video Game Genres : From FPS to RPG - Wendy Despain
    Writing for Video Game Genres
    From FPS to RPG
    Wendy Despain
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  • Pervasive Games : Theory and Design - Annika Waern
    Pervasive Games
    Theory and Design
    Annika Waern, Markus is a grant researcher in the University of Tampere Gamelab research group, Finland, and a d and Jaakko Stenros
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