Wavelet Subdivision Methods : GEMS for Rendering Curves and Surfaces - Charles Chui

Wavelet Subdivision Methods

GEMS for Rendering Curves and Surfaces

By: Charles Chui, Johan de Villiers

Paperback | 25 November 2019 | Edition Number 1

At a Glance

Paperback


RRP $143.00

$128.99

10%OFF

or 4 interest-free payments of $32.25 with

 or 

Ships in 3 to 5 business days

Prevalent in animation movies and interactive games, subdivision methods allow users to design and implement simple but efficient schemes for rendering curves and surfaces. Adding to the current subdivision toolbox, Wavelet Subdivision Methods: GEMS for Rendering Curves and Surfaces introduces geometry editing and manipulation schemes (GEMS) and covers both subdivision and wavelet analysis for generating and editing parametric curves and surfaces of desirable geometric shapes. The authors develop a complete constructive theory and effective algorithms to derive synthesis wavelets with minimum support and any desirable order of vanishing moments, along with decomposition filters.





Through numerous examples, the book shows how to represent curves and construct convergent subdivision schemes. It comprehensively details subdivision schemes for parametric curve rendering, offering complete algorithms for implementation and theoretical development as well as detailed examples of the most commonly used schemes for rendering both open and closed curves. It also develops an existence and regularity theory for the interpolatory scaling function and extends cardinal B-splines to box splines for surface subdivision.





Keeping mathematical derivations at an elementary level without sacrificing mathematical rigor, this book shows how to apply bottom-up wavelet algorithms to curve and surface editing. It offers an accessible approach to subdivision methods that integrates the techniques and algorithms of bottom-up wavelets.

More in Graphical & Digital Media Applications

Videogame Architecture : Building Virtual Spaces - Luke Caspar Pearson

RRP $100.00

$70.99

29%
OFF
Fundamentals of Computer Graphics - Peter Shirley

RRP $94.99

$85.75

10%
OFF
Web Engineering : Theory and Practice - Jeremiah Downey
The Legend of Zelda : Hyrule Historia - Eiji Aonuma

RRP $69.99

$52.75

25%
OFF
This Way Up : When Maps Go Wrong (and Why it Matters) - Jay Foreman
The Art of Destiny, Volume 3

RRP $85.00

$60.75

29%
OFF
The Art of Death Stranding - Kojima Productions

RRP $65.00

$48.99

25%
OFF
Rosalina's Storybook - Nintendo

RRP $45.00

$35.75

21%
OFF
Destiny : Grimoire Anthology Vol. V - Bungie

RRP $52.99

$40.75

23%
OFF
Computer Coding Python Games for Kids : DK Help Your Kids With - Carol Vorderman
Getting Started with 3D Printing : 2nd Edition - Liza Wallach Kloski

RRP $38.00

$30.40

20%
OFF
Movie Making For Kids For Dummies - Nick Willoughby

RRP $49.95

$38.75

22%
OFF
Data-driven BIM for Energy Efficient Building Design : 1st Edition - Saeed Banihashemi