Get Free Shipping on orders over $79
Video Coding : The Second Generation Approach - Luis Torres

Video Coding

The Second Generation Approach

By: Luis Torres (Editor), Murat Kunt (Editor)

Paperback | 7 October 2011

At a Glance

Paperback


$329.00

or 4 interest-free payments of $82.25 with

 or 

Ships in 5 to 7 business days

In recent years there has been an increasing interest in Second Generation Image and Video Coding Techniques. These techniques introduce new concepts from image analysis that greatly improve the performance of the coding schemes for very high compression. This interest has been further emphasized by the future MPEG 4 standard.
Second generation image and video coding techniques are the ensemble of approaches proposing new and more efficient image representations than the conventional canonical form. As a consequence, the human visual system becomes a fundamental part of the encoding/decoding chain. More insight to distinguish between first and second generation can be gained if it is noticed that image and video coding is basically carried out in two steps. First, image data are converted into a sequence of messages and, second, code words are assigned to the messages. Methods of the first generation put the emphasis on the second step, whereas methods of the second generation put it on the first step and use available results for the second step. As a result of including the human visual system, second generation can be also seen as an approach of seeing the image composed by different entities called objects. This implies that the image or sequence of images have first to be analyzed and/or segmented in order to find the entities.
It is in this context that we have selected in this book three main approaches as second generation video coding techniques:
  • Segmentation-based schemes
  • Model Based Schemes
  • Fractal Based Schemes £/LIST£ Video Coding: The Second Generation Approach is an important introduction to the new coding techniques for video. As such, all researchers, students and practitioners working in image processing will find this book of interest.
  • Other Editions and Formats

    Hardcover

    Published: 31st January 1996

    More in Graphical & Digital Media Applications

    The Art of Warhammer Video Games - Andy Hall

    RRP $75.00

    $55.75

    26%
    OFF
    The Art of Death Stranding - Titan Books

    RRP $65.00

    $53.99

    17%
    OFF
    Python All-in-One For Dummies : 3rd Edition - John C. Shovic

    RRP $74.95

    $55.75

    26%
    OFF
    Rosalina's Storybook - Nintendo

    RRP $45.00

    $35.75

    21%
    OFF
    Enduramorphosis : Performance as Transformation through Endurance - Chelsea Coon
    Sally Face : Art, Lore, and More - Steve Gabry

    RRP $65.00

    $48.99

    25%
    OFF
    Pusheen Mini Nesting Dolls : Rp Minis - Claire Belton

    RRP $22.99

    $20.75

    10%
    OFF
    Mastering Character Design : Design with Intent and Purpose - Caroline Hu
    The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
    Web Engineering : Theory and Practice - Jeremiah Downey
    Computer Graphics : Theory and Practice - Zoey Clark
    Modeling and Simulation in Economics - Eve Boulonne
    Modeling and Simulation in Economics - Eve Boulonne
    3D Printing For Dummies : For Dummies (Computer/Tech) - Richard Horne