Get Free Shipping on orders over $79
Unreal Engine Virtual Reality Quick Start Guide : Design and Develop immersive virtual reality experiences with Unreal Engine 4 - Jessica Plowman

Unreal Engine Virtual Reality Quick Start Guide

Design and Develop immersive virtual reality experiences with Unreal Engine 4

By: Jessica Plowman

Paperback | 28 February 2019

At a Glance

Paperback


$87.75

or 4 interest-free payments of $21.94 with

 or 

Ships in 10 to 15 business days

Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Key Features
  • Build VR games from scratch with the power of Unreal Engine 4
  • Learn User Experience design practices to take your VR game to the next level
  • Understand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVR
Book Description

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4's Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.

By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.

What you will learn
  • Understand how to get started with VR development in Unreal Engine 4
  • Design and create interaction and locomotion systems from scratch
  • Plan and program a sample game for VR
  • Understand how VR affects user experience and user interfaces
  • Discuss what is needed to create optimized art for VR
  • Test your game with users and prepare for distribution
Who this book is for

The audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer.

More in Illustration & Drawing Software

Voices That Matter : Voices That Matter - Julie Dirksen

RRP $66.10

$46.75

29%
OFF
Canva For Dummies : For Dummies (Computer/Tech) - Jesse Stay

RRP $49.95

$38.75

22%
OFF
Getting Started with 3D Printing : 2nd Edition - Liza Wallach Kloski

RRP $38.00

$30.40

20%
OFF
AutoCAD & AutoCAD LT All-in-One For Dummies - Lee Ambrosius

RRP $90.95

$65.75

28%
OFF
Adobe Creative Cloud All-in-One For Dummies : 3rd edition - Jennifer Smith
Building DIY Websites For Dummies : For Dummies (Computer/Tech) - Jennifer DeRosa
Blender All-in-One For Dummies : For Dummies (Computer/Tech) - Jason van Gumster
Curves and Surfaces for CAGD : A Practical Guide - Gerald Farin

RRP $210.95

$164.99

22%
OFF
PDF Hacks : Hacks Ser. - Sid Steward

RRP $47.75

$38.20

20%
OFF
The Photoshop CS4 Companion for Photographers : Digital Media - Derrick Story
Photos for Mac and Ios : The Missing Manual - Lesa Snider

RRP $66.50

$35.99

46%
OFF