Get Free Shipping on orders over $89
Unity Game Development Scripting : Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project - Kyle

Unity Game Development Scripting

Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

By: Kyle

Paperback | 22 December 2014

At a Glance

Paperback


$71.49

or 4 interest-free payments of $17.87 with

 or 

Ships in 5 to 7 business days

Become a Professional Cloud Architect by exploring the essential concepts, tools, and services in GCP and working through practice tests designed to help you take the exam confidently


Key Features:

  • Write customizable scripts that are easy to adjust to suit the needs of different projects
  • Combine your knowledge of modular scripting elements to build a complete game
  • Build key game features, from player inventories to friendly and enemy artificial intelligence


Book Description:

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before.


In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.



What You Will Learn:

  • Include controls for both keyboard/mouse and the gamepad
  • Create three different types of expandable items
  • Implement an inventory that includes a hot key system
  • Optimize your game's video and audio options
  • Integrate a GUI HUD with buttons, health bars, and damage reports
  • Make a complex AI system
  • Save game data in multiple styles
  • Track player statistics and scores

More in Games Development & Programming

Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Architectural Approach to Level Design : Second edition - Christopher W.  Totten
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
The Video Games Textbook : History ⢠Business ⢠Technology - Brian J. Wardyga
Building Museum Games : A Practical Guide - Kellian Adams Pletcher
Building Museum Games : A Practical Guide - Kellian Adams Pletcher

RRP $190.00

$167.99

12%
OFF
Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie  Farnsworth
Quest Giving : A Guide to Motivating People to Do Arbitrary Things - Nathan Savant
Play, Life and Imagination : Essays on Gender, Sex, Games and Self - David Seelow
Facial Animation in 3D, Games, and Extended Realities - Amrinder Singh Romana
Game Design Deep Dive : Cozy Games - Joshua Bycer

RRP $294.00

$254.75

13%
OFF