Get Free Shipping on orders over $79
Understanding Esports : An Introduction to the Global Phenomenon - Ryan Rogers

Understanding Esports

An Introduction to the Global Phenomenon

By: Ryan Rogers (Editor)

Paperback | 21 October 2021

At a Glance

Paperback


RRP $77.99

$73.75

or 4 interest-free payments of $18.44 with

 or 

Ships in 3 to 5 business days

Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped-and been shaped by-media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

Industry Reviews
Rogers (Butler Univ.) offers a practical volume to enable scholars and students of sports entertainment to gain an understanding of "esports" (electronic sports), a relatively new, billion-dollar, worldwide industry. Esports is here defined as "organized competitive gaming," a form of play as mediated by human-computer interfaces. Video games were mainly enjoyed by amateur players until the late 2000s, when a crescendo of interest in observing tournaments between professional players emerged. Professional games can now be watched by spectators through live streaming, and such activities currently represent a major sector of the video game industry. As explained by Rogers, this project took shape in 2018 as he was teaching a course on esports, and encountered difficulty with locating sufficient reading materials. The book was then quickly developed, with 14 chapters contributed by 30 authors, many of whom are experts in media and communications. . . the book provides a highly informative orientation to esports and its history, analyzing the roles of fans, players, and entrepreneurs, and identifying the principal games and genres. Summing Up: Recommended. Upper-division undergraduates through faculty and professionals. * CHOICE * Esports is a field that is emerging rapidly in schools, communities, industry, and educational research, and may well become a crucial new source of modern learning for collaboration and technology. This book is an excellent user manual for an exciting ride into uncharted territory. -- James Paul Gee, Arizona State University

Other Editions and Formats

Hardcover

Published: 18th September 2019

More in Media Studies

Wisden Cricketers' Almanack 2026 - Lawrence Booth

RRP $120.00

$83.75

30%
OFF
Bondi Terror : The tragedy, the courage, the aftermath - Sharri Markson
Careless People : A story of where I used to work - Sarah Wynn-Williams

RRP $24.99

$21.75

13%
OFF
The Kids' Guide to Speaking Your Mind Without Losing Your Cool - Matt Agnew
Manufacturing Consent : The Political Economy of the Mass Media - Noam Chomsky
Bird by Bird : Some Instructions on Writing and Life - Anne Lamott
Living Futures : Shortcuts to a Big Idea - Deborah Lupton

RRP $104.49

$92.75

11%
OFF
Melodrama As Provocateur - Linda Williams

RRP $69.99

$66.75

Chinese Media Improvisations : Thriving on Deficits - Xuenan Cao
The Ends of Art Studies : Time, Transcendence and Boundaries - Fan Baiding
Apocalypse Omnibus : The Adam Parfrey Reader - Adam Parfrey