Get Free Shipping on orders over $0
Quest Giving : A Guide to Motivating People to Do Arbitrary Things - Nathan Savant

Quest Giving

A Guide to Motivating People to Do Arbitrary Things

By: Nathan Savant

Paperback | 8 September 2026 | Edition Number 1

At a Glance

Paperback


$194.99

or 4 interest-free payments of $48.75 with

 or 

Available: 8th September 2026

Preorder. Will ship when available.

Constructing a quest, whether itâs for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or youâre a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood.

More in Games Development & Programming

Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
Theory of Fun for Game Design - Raph Koster

RRP $85.75

$43.75

49%
OFF
Architectural Approach to Level Design : Second edition - Christopher W. Totten
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Designing Games : A Guide to Engineering Experiences - Tynan Sylvester
Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie Farnsworth
Epistemic Genres : New Formations of Play - Betsy  Brey

RRP $190.00

$167.99

12%
OFF
Facial Animation in 3D, Games, and Extended Realities - Amrinder Singh Romana
The Video Games Textbook : History ⢠Business ⢠Technology - Brian J. Wardyga