In a blaze of light, rush of wind, and scrabble of claws, Rachel and her younger brother are ripped through the wall and hurtled on to another world. Like thousands of children before them, they have been snatched away by the Witch. But this time the Witch has met her match. Rachel discovers that she has extraordinary gifts: she can transform herself into a speck of dust, or fly on an owl's back, just as the Witch can. The Witch is excited - she has found someone she can use for her own evil purposes. But for the Witch's victims, Rachel is their only hope. Cliff McNish's first book is a real page turner. A great narrative drive, strong characters and emotions, a beautifully imagined world and delicious touches of magic and humour show him to be a natural-born storyteller with an instinctive understanding of what children will enjoy. Rave reports are coming in from 10 to 12 year-olds and from adult fantasy lovers too, indicating that in Cliff McNish we have discovered a new and highly commercial author of huge talent and an exceptionally broad appeal.
Industry Reviews
A monumental battle of good versus evil pits children against an ancient witch outcast from earth. Rachel and her brother Eric are literally pulled amid wind and darkness into this world by the monstrous claws of a black creature. The evil witch, Dragwena, recognizes Rachel's unusual power, begins her tutelage, and attempts to make Rachel her accomplice in revenge for her expulsion from earth centuries ago. All the inhabitants on the planet are in the thrall of Dragwena, yet some have gathered together to be ready for the child-hope prophesied. The evil is the stuff of nightmares; red-eyed wolves, worms that cling, crows with baby heads, and especially Dragwena, who has a snake for a necklace, tattooed green eyes that can meet at the back of her head, and four jaws of teeth that produce spiders instead of spit. McNish creates a surprisingly coherent fantasy world that still has multiple magical transformations on practically every page. Not for the fainthearted: heads are chopped off, spiders are eaten, blood turns yellow, ears are torn, and there is no attempt to soften or keep the battle offstage. The magic here is vivid and the underlying themes sufficiently subtle, yet curiously, it is hard to be truly engaged. The world of Ithrea is splashy and busy like a movie full of special effects that forgets the humanity of its characters. The nonstop action is a big asset for this, but it allows no time to become attached to the characters or empathize with the downtrodden. An opportunity for a sequel is provided at the end-an attractive option for those who care more for pyrotechnics than characters. (Fiction. 10-14) (Kirkus Reviews)