THE COMPANY OF GLASS is the first volume in a three book series that tells the story of Tarquin the Free, a man with no clan, no king, and a past that he would rather deny. But when he learns that his homeland Everien is about to be overrun by his old enemies the Sekk, who command an army almost too large to comprehend, he has no choice but to intervene. He must alert the new King to the danger that awaits even if it means returning to the enchanted city of Jai-Khalar, seat of the weird ancient Knowledge that he renounced nine years ago. The Knowledge that meant he had to abandon his eight companions to die in the Floating Land of Jai-Pendu, that forced him to become an outcast from the land and the people he loved. The Knowledge of Jai-Khalar haunts not only Tarquin, but all the Sekk - an eerie race that appear to be extraordinarily beautiful human beings, but which possess people as demons do. And those the Sekk cannot enslave they murder. But Tarquin is not the only man with ambitions to defeat the Sekk - the daughter of his late best friend also wishes to rid her people of this omnipresent threat. One of them must succeed - but who will be prepared to take the greater risks, mo
Industry Reviews
First of a projected fantasy trilogy from the England-based American. Everien, a sea-girt plateau, was once inhabited by a race of magical beings. Now all that remains are fragments of imperfectly understood magic that today's Clans mostly avoid. Threatening the Clans are the Sekk, ethereally beautiful non-humans who hypnotize humans into slaughtering their fellows, depopulating entire regions. The Clans' allies are the Pharicians - or so it's assumed until former Clan warrior Tarquin gallops to the ancient, magical city of Jai Khalar seeking an audience with King Lerien. Tarquin reports that a Pharician army is poised to invade. But Lerien's Seer, Mhani, and her all-seeing magic Eyes can find no such army, and Lerien's General Ajiko insists that his own army blocks any invasion. Still, Tarquin (years ago he lost his entire company in recovering the Eyes from the vanishing city Jai Pendu) is insistent, so Lerien rides forth to investigate. Meanwhile, the time approaches when the magical White Road to Jai Pendu will open, giving access to Everien's ancient magics. Others will test an alternate path to Jai Pendu through the perilous Floating Lands. Lerien and Tarquin learn that in reality the Eyes are being deceived and that both the Pharician and Ajiko's armies have been enslaved by a powerful Sekk, Night, and are marching on Jai Khalar. Tarquin glimpses the ghosts of his lost comrades galloping along the White Road; worse, they have been trapped by Night and become the Company of Glass. All of this is barely a glimpse of the attractions here: an inventiveness that takes no prisoners, dazzling embroidery, and astounding plot wrinkles, even if it's all rather uncomfortably complicated: a flawed but utterly fascinating debut. (Kirkus Reviews)