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Prepare to Qualify : The Evolution of Racing Video Games - MARTIN BIGG

Prepare to Qualify

The Evolution of Racing Video Games

By: MARTIN BIGG

Hardcover | 30 December 2026

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Hardcover


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Available: 30th December 2026

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Since the inception of video games, racing games have put players in the driver's seat of their dream cars, battling opponents at breakneck speeds on virtual roads and racetracks. Its competitive nature makes it the perfect platform for intense multiplayer matches or engrossing solo sessions. Prepare to Qualify takes you on an exhilarating journey through the ever-evolving world of racing games, from their humble roots as rudimentary arcade games to today's technically advanced simulators with photorealistic graphics, lifelike driving physics and accurately recreated racetracks. Modern racing simulators are so advanced that racing drivers use them as training tools to improve their skills on the track. Some gamers have even turned their hobby into a career, going on to become real racing champions. Fully illustrated and filled with fascinating deep dives, Prepare to Qualify celebrates the most influential franchises that drove the racing genre forward, from the fierce rivalry between Gran Turismo and Forza Motorsport, to the meteoric rise of Mario Kart, and tells the personal stories of the genre's most pioneering developers and successful esports drivers. From the rise and fall of arcade racers to the impact of the emerging karting, rally and open-world subgenres, Prepare to Qualify provides a comprehensive history of one of gaming's most revered and enduring genres. It also explores how indie developers are innovating the genre, how virtual reality is making driving games more immersive and how competitive esports is blurring the line between virtual and real motorsport. Buckle up, and enjoy the ride. AUTHOR: Martin is a lifelong car and driving game enthusiast who has written for numerous racing game-focused publications, including Traxion.GG and RacingGames.GG. He enjoys playing everything from ultra-realistic simulations to retro arcade classics and hidden indie gems. When not writing about racing games, he can usually be found at his local retro game shop looking for obscure driving games to add to his collection, burning virtual rubber in Gran Turismo or causing carnage in Wreckfest. 120 colour illustrations

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