Get Free Shipping on orders over $79
Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson

Practical Algorithms for 3D Computer Graphics

By: R. Stuart Ferguson

Paperback | 19 December 2013 | Edition Number 2

At a Glance

Paperback


RRP $183.00

$162.75

11%OFF

or 4 interest-free payments of $40.69 with

 or 

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.

New to the Second Edition

  • New chapter on the modern approach to real-time 3D programming using OpenGL
  • New chapter that introduces 3D graphics for mobile devices
  • New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation
  • Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur
  • More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX

The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Industry Reviews

"A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples."
-Karen Rafferty, Queen's University, Belfast

"The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. ... [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development."
-Naganand Madhavapeddy, Game Developer

More in Graphical & Digital Media Applications

This Way Up : When Maps Go Wrong (and Why it Matters) - Jay Foreman
Python All-in-One For Dummies : 3rd Edition - John C. Shovic

RRP $74.95

$55.75

26%
OFF
The Art of Warhammer Video Games - Andy Hall

RRP $75.00

$55.75

26%
OFF
Rosalina's Storybook - Nintendo

RRP $45.00

$35.75

21%
OFF
Enduramorphosis : Performance as Transformation through Endurance - Chelsea Coon
Artificial Intelligence and Music Ecosystem - Martin Clancy
Artificial Intelligence and Music Ecosystem - Martin Clancy

RRP $305.00

$263.75

14%
OFF
Pusheen Mini Nesting Dolls : Rp Minis - Claire Belton

RRP $22.99

$20.75

10%
OFF
Mastering Character Design : Design with Intent and Purpose - Caroline Hu
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
Web Engineering : Theory and Practice - Jeremiah Downey
Computer Graphics : Theory and Practice - Zoey Clark
Modeling and Simulation in Economics - Eve Boulonne
Modeling and Simulation in Economics - Eve Boulonne