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Power Play : Video Games, Politics, and the Battle for Global Influence - George E Osborn

Power Play

Video Games, Politics, and the Battle for Global Influence

By: George E Osborn

Hardcover | 21 July 2026

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What began as entertainment is now a global force shaping politics, culture, the economy, and even warfare. The evolution of video games from a niche pursuit locked onto expensive devices to a mass form of popular entertainment that is accessible everywhere, interwoven with digital technology and sitting at the heart of a thriving cultural and commercial economy, has made it a perfect place for states and non-state actors to advance their goals online. In Power Play, games industry expert George E. Osborn explores the burgeoning foreign and domestic movements to spread influence through video games, showing that our failure to date to take games seriously has led to a culture of complacency around their true impact and importance on the geopolitical stage. Software revenues in games alone are set to reach $200bn by 2025, not even accounting for games-adjacent hardware, ensuring that the sector maintains an economic position larger than every other form of mass media - film, TV, music, publishing, and traditional media - combined. The games industry has become one of the major fronts in the battle over Big Tech, with businesses like Google, Apple, Meta and Microsoft simultaneously thriving within the games industry. The organization of games communities has inspired American political messaging; extremist organizations such as Hamas, ISIS, and the American far right have used communities within games to aid recruitment; and countries like China have wrestled with the regulation of games as a key part of their efforts to control the digital economy. Military simulation games like ARMA 3 are being used to spread misinformation about the Israeli/Gazan war. Nvidia's emergence as a trillion-dollar AI superpower stems from its beginnings as a creator of hardware and chips for video games PCs. Our cultural attachment to games has deepened through the emergence in the last decade of the sector's digital communities, showing how games and the game platforms around them - such as Discord, Reddit and Twitch - have become spaces for people to congregate, discuss society, and ultimately to shape it to their views. But how has this come to pass? In this ambitious new book, Osborn reveals the inside story of how video games achieved such a surprisingly significant role within our digital society. As well as talking to video games developers and experts, Power Play draws on the insights of academic researchers, policy makers, journalists, public health officials, representatives of the armed forces, counter terror experts, and representatives from wider civil society to represent the games industry's deep and far-reaching influence across society and provide clarity on how to ensure the positive world of play isn't overrun by its challenges.
Industry Reviews

"At their best, video games are a wellspring of joy, ideas, and connection worldwide. But as George E. Osborn makes unnervingly clear in this important book, reactionary movements have increasingly exploited this misunderstood medium. Perfectly accessible for readers who know nothing about video games and frequently surprising even for those who know a lot, Power Play uncovers a hidden history of the contemporary world, showing the essential but often overlooked role of video games in shaping everything from the invention of the iPhone to the election of Donald Trump. Osborn warns that bad actors have a big head start in grasping and harnessing the political power of games. This book is the best way for the rest of the world to catch up."
— Rollo Romig, author of Pulitzer Prize finalist I Am on the Hit List and writer for the New York Times Magazine

"George E. Osborn has done what too few researchers and journalists bother to do: taken video games seriously as an information environment. The same ecosystems Ive watched be exploited for disinformation, the Discord servers, the Twitch streams, the in-game communities, are mapped here with forensic clarity. Power Play is essential reading for anyone trying to understand where the next influence operation is being built." 
— Eliot Higgins, Founder, Bellingcat

"In Power Play, George Osborn lays out exactly how we got here: how technology developed for entertainment became a way for political campaigns and regimes to influence millions. He exposes how the Saudi Arabian, Chinese, and Russian states and extremists across the world have leveraged the power of games, and how far behind democracies are in understanding or countering this. Anyone who still thinks that video games are trivial will learn from this book exactly why they are not."
— Keza MacDonald, Video Games Editor, The Guardian

"Video games have become one of the most consequential arenas of political influence in the world. Power Play reveals how the worlds most powerful entertainment medium became its most contested geopolitical battleground and is essential reading for anyone trying to understand where culture, technology, and power collide."
— Rachel Kowert, PhD, Founder of Psychgeist and Visiting Researcher at the University of Cambridge

"In his revelatory Power Play, Osborn masterfully exposes how extremists and state actors have transformed gaming platforms into global gathering places where radical ideas are beta-tested before bleeding into reality. This is an urgent, fascinating read that will fundamentally change how you understand modern power."
— Kelly Clancy, author of Playing with Reality: How Games Have Shaped Our World
 

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