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OpenGL Game Development : 000291937 - Chris Seddon

OpenGL Game Development

By: Chris Seddon

Paperback | 20 February 2005

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The OpenGL, the industry standard for high-performance graphics development, is is widely used on Unix and Windows platforms for creating high-end graphics, animation, and modeling software as well as computer games by numerous industries including entertainment, medicine, and the military. OpenGL Game Development is targeted to beginners creating Windows applications and OpenGL video games. The book focuses on building two separate programs: a map editor and a game engine, with special emphasis on using multi-texturing, texture compression, and point parameters; creating special effects like animated water, animated water sprays, transparencies, and skyboxes; writing optimised code for video cards; extending OpenGL filtering; and achieving the latest graphics effects such as anisotropic.

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