Get Free Shipping on orders over $89
Object-Oriented Graphics : From Gks and Phigs to Object-Oriented Systems - Peter Wisskirchen

Object-Oriented Graphics

From Gks and Phigs to Object-Oriented Systems

By: Peter Wisskirchen

Paperback | 25 December 2011

At a Glance

Paperback


$169.00

or 4 interest-free payments of $42.25 with

 or 

Ships in 5 to 7 business days

At present, object-oriented programming is emerging from the research labora­ tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object­ oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel­ does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys­ tems available. If it is desired to develop a complex graphics application embed­ ded in a window-oriented system then it is still necessary to work with elemen­ tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.

More in Graphics Programming

Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Curves and Surfaces for CAGD : A Practical Guide - Gerald Farin

RRP $210.95

$164.99

22%
OFF
Learning UML 2.0 : A Pragmatic Introduction to UML - Russell Miles

RRP $132.00

$86.75

34%
OFF
The Book of WebGPU

RRP $150.00

$113.99

24%
OFF
Accelerating Graph Algorithms - Zhigao Zheng
R Graphics Cookbook : Practical Recipes for Visualizing Data - Winston Chang
Mastering Perl/TK : Graphical User Interfaces in Perl - Steve Lidie
UML 2.0 in a Nutshell : A Desktop Quick Reference - Dan Pilone

RRP $76.00

$60.80

20%
OFF
Spatial Humanities : The Spatial Humanities - Erik M. Champion

RRP $66.00

$53.75

19%
OFF
Computer Graphics with OpenGL - Donald D. Hearn

RRP $286.95

$268.75

Make Amazing Games : Using Fusion 2.5 - Jason Darby

RRP $85.72

$73.99

14%
OFF
Rules of Play : Game Design Fundamentals - Katie Salen Tekinbas

RRP $180.00

$134.75

25%
OFF
Animation Maths : Campus Handbook - Bieke Masselis

RRP $79.99

$62.99

21%
OFF