Metaprogramming GPUs with Sh - Michael McCool

Metaprogramming GPUs with Sh

By: Michael McCool, Stefanus Du Toit

Hardcover | 2 October 2019 | Edition Number 1

At a Glance

Hardcover


RRP $242.00

$211.75

12%OFF

or 4 interest-free payments of $52.94 with

 or 

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Industry Reviews

" Gamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user's manual are published in their new book, ""Metaprogramming GPUs with Sh."" -Gamasutra.com, July 2004
Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year's list of the top science and technology innovators under the age of 35. -MIT Technology Review , August 2008"

More in Games Development & Programming

Videogame Architecture : Building Virtual Spaces - Luke Caspar Pearson

RRP $100.00

$88.99

11%
OFF
Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Theory of Fun for Game Design - Raph Koster

RRP $85.75

$43.75

49%
OFF
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
The Making of Prince of Persia : Journals 1985-1993 - Jordan Mechner
Building Museum Games : A Practical Guide - Kellian Adams  Pletcher
Building Museum Games : A Practical Guide - Kellian Adams Pletcher

RRP $190.00

$167.99

12%
OFF
Game Engine Architecture - Jason Gregory

RRP $185.00

$153.99

17%
OFF
The Long Game : Building a Lasting Career in Game Music - Tom Salta
Real-time Rendering - Tomas Akenine-möller

RRP $194.00

$152.75

21%
OFF
Architectural Approach to Level Design : Second edition - Christopher W. Totten
The Art of Game Design : A Book of Lenses: Tenth Anniversary - Jesse Schell