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Make Games with GameMaker : A Practical Guide to GML, Game Systems, and Publishing - Michael Andrew Lambert

Make Games with GameMaker

A Practical Guide to GML, Game Systems, and Publishing

By: Michael Andrew Lambert

Hardcover | 26 October 2026

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Turn a blank GameMaker project into a game you understand and can improve.

Make Games with GameMaker introduces the editor, GML foundations, and the relationships between sprites, objects, events, and rooms. Follow the assembly of Crystal Run, a small arcade collection game with movement, walls, hazards, health, a timer, results, and restart behavior. Study a separate platformer controller with coyote time and jump buffering.

Then explore cameras, UI, gamepad input, sound, particles, saves, structured data, debugging, performance, testing, and export preparation. Worked extension recipes demonstrate menus, camera following, particle cleanup, and validated JSON progress records. Original diagrams explain collision, coordinate spaces, state machines, and release workflows.

Written for beginners and returning developers, this independent practical handbook covers the recommended LTS 2026 line while identifying newer beta tools and experimental GMRT considerations. Companion event snippets and assembly instructions are included in the downloadable package. Examples require testing in the reader's installed GameMaker version.

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