Get Free Shipping on orders over $79
Keyshot 3D Rendering - Jei Lee Jo

Keyshot 3D Rendering

By: Jei Lee Jo

eText | 26 December 2012 | Edition Number 1

At a Glance

eText


$40.69

or 4 interest-free payments of $10.17 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible with this book and ebook.

Key Features

  • Create professional quality images from your 3D models in just a few steps
  • Thorough overview of how to work and navigate in KeyShot
  • A step-by-step guide that quickly gets you started with creating realistic images

Book Description

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.

What you will learn

  • Importing projects and preferences
  • Understanding how material works
  • Creating your own materials for your projects
  • Use HDRIs for lighting and background
  • Duplicate, hide, and edit our models
  • Create your own cameras
  • Configure settings to increase overall workflow performance
  • Import and apply our own textures
  • Add special effects such as DOF and Vignette
  • Retouching our work with third party applications

Who this book is for

"KeyShot 3D Rendering" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.
on
Desktop
Tablet
Mobile

More in Computer Science

Amazon.com : Get Big Fast - Robert Spector

eBOOK

Writing Game Histories : Writing History - Esther Wright

eBOOK