Get Free Shipping on orders over $79
Java Game Development with LibGDX : From Beginner to Professional - Lee Stemkoski

Java Game Development with LibGDX

From Beginner to Professional

By: Lee Stemkoski

Paperback | 19 January 2018 | Edition Number 2

At a Glance

Paperback


$109.00

or 4 interest-free payments of $27.25 with

 or 

Ships in 5 to 7 business days

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn
  • Create 12 complete video game projects
  • Master advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
  • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
  • Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Who This Book Is For
The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Industry Reviews
"This second edition is a good introduction to game programming using LibGDX. ... the book presents 12 video games for which source code can be downloaded from the publisher's website. ... this book is highly recommended for game developers who want to start using LibGDX in their projects." (Hector Antonio Villa-Martinez, Computing Reviews, April 19, 2019)

More in Games Development & Programming

Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
Real-Time Rendering, Fourth Edition - Eric Haines

RRP $183.00

$152.75

17%
OFF
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Play Nice : The Rise, Fall, and Future Of Blizzard Entertainment - Jason Schreier
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Epistemic Genres : New Formations of Play - Betsy  Brey

RRP $190.00

$167.99

12%
OFF
Research Methods and Project Management in Games - Pooya Soltani

RRP $103.00

$91.75

11%
OFF
Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke

RRP $399.00

$206.75

48%
OFF
Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke
Game Engine Architecture : Volume II, Graphics, Motion and Sound - Jason Gregory