Contributors
Foreword
WIESLAW WOSZCZYK
Acknowledgements
Introduction
AGNIESZKA ROGINSKA AND PAUL GELUSO
1 Perception of Spatial Sound
ELIZABETH M. WENZEL, DURAND R. BEGAULT, AND MARTINE GODFROY-COOPER
- Auditory Physiology
- Human Sound Localization
- Head-Related Transfer Functions (HRTFs) and Virtual Acoustics
- Neural Plasticity in Sound Localization
- Distance and Environmental Context Perception
- Conclusion
2 History of 3D Sound
BRAXTON BOREN
- Introduction
- Prehistory
- Ancient History
- Space and Polyphony
- Spatial Separation in the Renaissance
- Spatial Innovations in Acoustic Music
- 3D Sound Technology
- Technology and Spatial Music
- Conclusions and Thoughts for the Future
3 Stereo
PAUL GELUSO
- Stereo Systems
- Creating a Stereo Image
- Stereo Enhancement
- Summary
4 Binaural Audio Through Headphones
AGNIESZKA ROGINSKA
- Headphone Reproduction
- Binaural Sound Capture
- HRTF Measurement
- Binaural Synthesis
- Inside-the-Head Locatedness
- Advanced HRTF Techniques
- Quality Assessment
- Binaural Reproduction Methods
- Headphone Equalization and Calibration
- Conclusions
- Appendix: Near Field
5 Binaural Audio Through Loudspeakers
EDGAR CHOUEIRI
- Introduction
- The Fundamental XTC Problem
- Constant-Parameter Regularization
- Frequency-Dependent Regularization
- The Analytical BACCH Filter
- Individualized BACCH Filters
- Conclusions
- Appendix A Derivation of the Optimal XTC Filter
- Appendix B: Numerical Verification
6 Surround Sound
FRANCIS RUMSEY
- The Evolution of Surround Sound
- Surround Sound Formats
- Surround Sound Delivery and Coding
- Surround Sound Monitoring
- Surround Sound Recording Techniques
- Perceptual Evaluation
- Predictive Models of Surround Sound Quality
7 Height Channels
SUNGYOUNG KIM
- Background
- Fundamental Psychoacoustics of Height-Channel Perception
- Multichannel Reproduction Systems With Height Channels
- Recording With Height Channels
- Conclusion
8 Object-Based Audio
NICOLAS TSINGOS
- Introduction
- Spatial Representation and Rendering of Audio Objects
- Advanced Metadata and Applications of Object-Based Representations
- Managing Complexity of Object-Based Content
- Audio Object Coding
- Capturing Audio Objects
- Tradeoffs of Object-Based Representations
- Object-Based Loudness Estimation and Control
- Object-Based Program Interchange and Delivery
- Conclusion
9 Sound Field
ROZENN NICOL
- Introduction
- Development of the Sound Field
- Higher Order Ambisonics (HOA)
- Sound Field Synthesis
- Sound Field Formats
- Conclusion
- Appendix A: Mathematics and Physics of Sound Field
- Appendix B: Mathematical Derivation of W, X, Y, Z
- Appendix C: The Optimal Number of Loudspeakers
10 Wave Field Synthesis
THOMAS SPORER, KARLHEINZ BRANDENBURG, SANDRA BRIX, AND CHRISTOPH
SLADECZEK
- Motivation and History
- Separation of Sound Objects and Room
- WFS Reproduction: Challenges and Solutions
- WFS With Elevation
- Audio Metadata and WFS
- Applications Based on WFS and Hybrid Schemes
- WFS and Object-Based Sound Production
11 Applications of Extended Multichannel Techniques
BRETT LEONARD
- Source Panning and Spreading
- An Immersive Overhaul for Preexisting Content
- Considerations in Mixing for Film and Games
- Envelopment
- Musings on Immersive Mixing
Index