| Introduction | p. 1 |
| Visualization Pipeline and Classification of Visualization Methods | p. 2 |
| GPU Rendering Pipeline | p. 4 |
| Programming Model | p. 5 |
| APIs and Effect Files | p. 8 |
| Methods and Goals | p. 8 |
| Visualization of 3D Scalar Fields | p. 11 |
| Optical Model for Volume Rendering | p. 13 |
| Volume Rendering Pipeline | p. 15 |
| Volume Rendering Approaches | p. 17 |
| 3D Texture Slicing | p. 18 |
| 2D Texture Slicing | p. 20 |
| Ray Casting | p. 21 |
| Shear-Warp Factorization | p. 25 |
| Splatting | p. 26 |
| Cell Projection | p. 27 |
| Pre-Integrated Volume Rendering | p. 30 |
| Variants and Extensions | p. 32 |
| Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering | p. 33 |
| Volume Clipping | p. 38 |
| Depth-Based Clipping | p. 39 |
| Clipping Based on Volumetric Textures | p. 47 |
| Clipping and Pre-Integration | p. 52 |
| Clipping and Volume Illumination | p. 55 |
| Implementation | p. 63 |
| Hierarchical Volume Visualization on GPU Clusters | p. 65 |
| Previous and Related Approaches to Large-Data Volume Visualization | p. 66 |
| Distributed Visualization | p. 67 |
| Accelerated Compositing Scheme | p. 68 |
| Hierarchical Compression and Adaptive Rendering | p. 69 |
| Implementation and Results | p. 73 |
| Summary | p. 77 |
| Vector Field Visualization | p. 81 |
| Basics of Particle Tracing | p. 82 |
| Time-Dependent Vector Fields | p. 82 |
| Lagrangian Particle Tracing | p. 84 |
| Eulerian Particle Tracing | p. 85 |
| Classification and Overview of Flow Visualization Methods | p. 85 |
| Point-Based Direct Flow Visualization | p. 86 |
| Sparse Representations for Particle-Tracing Techniques | p. 87 |
| Dense Representations for Particle-Tracing Methods | p. 92 |
| Feature-Based Visualization Approaches | p. 95 |
| Semi-Lagrangian Noise and Dye Advection on Cartesian Domains | p. 97 |
| Semi-Lagrangian Transport Mechanism | p. 98 |
| GPU Implementation of Semi-Lagrangian Advection | p. 99 |
| Lagrangian-Eulerian Advection | p. 105 |
| Particle Injection | p. 107 |
| Visual Mapping and Rendering | p. 109 |
| Dye Advection Based on Level-Sets | p. 116 |
| Distance Field as Level-Set | p. 118 |
| Reinitialization of the Level-Set | p. 119 |
| Discussion | p. 123 |
| Extensions | p. 123 |
| Implementation and Results | p. 126 |
| Flow Visualization on Curved Surfaces | p. 128 |
| Lagrangian Particle Tracing on Surfaces | p. 129 |
| Visual Mapping and Noise Injection | p. 134 |
| Effective Object and Flow Rendering | p. 136 |
| Implementation | p. 138 |
| Spacetime Framework for Time-Dependent Vector Fields | p. 140 |
| Continuous Framework | p. 141 |
| Texture-Based Discretization | p. 143 |
| Visualization Approaches | p. 147 |
| Implementation | p. 152 |
| Results | p. 154 |
| Summary | p. 157 |
| Perception-Oriented and Non-Photorealistic Rendering | p. 161 |
| Previous Work | p. 162 |
| Color and the Perception of Motion | p. 163 |
| Psychophysical and Physiological Research | p. 164 |
| Design Guidelines | p. 167 |
| Calibration | p. 169 |
| Applications | p. 171 |
| Color-Based Depth-Cueing | p. 176 |
| Linear Transformations and Weighted Sum of Colors | p. 177 |
| Appropriate Parameters for the Generic Depth-Cueing Scheme | p. 180 |
| Implementation | p. 185 |
| Applications | p. 186 |
| Non-Photorealistic Rendering of Depth Structures via Continuous Tone-Shading | p. 191 |
| Traditional Visualization of Semi-Transparency in Illustrations | p. 193 |
| Semi-Transparency in Computer-Generated Illustrations | p. 194 |
| Overview of Cutaway Illustrations | p. 201 |
| Cutout Drawings | p. 204 |
| Breakaway Illustrations | p. 211 |
| Implementation and Performance of Surface Rendering | p. 213 |
| Extension to Volume Illustrations | p. 215 |
| Non-Photorealistic Halftoning | p. 217 |
| The G-Buffer Concept | p. 218 |
| Frame-to-Frame Coherent Halftoning | p. 220 |
| The G[superscript 2]-Buffer Framework | p. 229 |
| Summary | p. 232 |
| Conclusion | p. 237 |
| References | p. 249 |
| Color Plates | p. 277 |
| Index | p. 307 |
| Table of Contents provided by Ingram. All Rights Reserved. |