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Digital Games in Language Learning : Case Studies and Applications - Mark Peterson

Digital Games in Language Learning

Case Studies and Applications

By: Mark Peterson

eText | 12 August 2022 | Edition Number 1

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This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

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Published: 12th August 2022

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