Get Free Shipping on orders over $89
Designing Virtual Reality Systems : The Structured Approach - Gerard Kim

Designing Virtual Reality Systems

The Structured Approach

By: Gerard Kim

Paperback | 8 September 2005

At a Glance

Paperback


$84.99

or 4 interest-free payments of $21.25 with

 or 

Ships in 5 to 7 business days

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.

This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided.

Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

More in Software Engineering

Design Patterns : Elements of Reusable Object-Oriented Software - Erich Gamma
The Essence of Software Engineering - Cersei Page
Building Microservices : Designing Fine-Grained Systems 2nd Edition - Sam Newman
Coding All-in-One For Dummies : 2nd Edition - Chris Minnick

RRP $69.95

$46.99

33%
OFF
Refactoring 2ed : Improving the Design of Existing Code - Martin Fowler
Hacking For Dummies : For Dummies (Computer/Tech) - Kevin Beaver

RRP $49.95

$36.75

26%
OFF
Git : Pocket Guide : A Working Introduction - Richard Silverman

RRP $47.75

$38.20

20%
OFF
Arduino for Dummies : Blackwell Philosophy Anthologies - John Nussey
Typescript Cookbook : Real World Type-Level Programming - Stefan Baumgartner
Site Reliability Engineering : How Google Runs Production Systems - Betsy Beyer
Architectural Approach to Level Design : Second edition - Christopher W.  Totten
Learning Algorithms : A Programmer's Guide to Writing Better Code - George Heineman
Go Cookbook : Expert Solutions for Commonly Needed Go Tasks - Sau Sheong Chang