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Break Out : How the Apple II Launched the PC Gaming Revolution - David L. Craddock

Break Out

How the Apple II Launched the PC Gaming Revolution

By: David L. Craddock

Hardcover | 28 November 2017

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Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colours at once.

Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.

About the Author

David L. Craddock lives with his wife in Canton, Ohio. He writes fiction, nonfiction, and the occasional grocery list. He is the author of The Gairden Chronicles fantasy series for young adults, and the bestselling Stay Awhile and Listen nonfiction books that recount the history of Blizzard Entertainment.
Industry Reviews
"David Craddock's deep dive into the origins behind some of the most important Apple II games will keep you riveted as you learn the wondrous stories of how these games came to be and how the industry started." -- John Romero, co-founder of id Software, co-designer of Wolfenstein 3D, Doom, and Quake
"Thanks to this excellent and thoroughly researched book, we can relive the genesis of several seminal [Apple II] games and fully appreciate the legacy this revolutionary machine had. As aptly said by Craddock in the Introduction, whatever we can think of today, 'The Apple II already did it.'" -- Dr. Roberto Dillon, Author of The Golden Age of Video Games
"By going straight to the source, Craddock has shed new light on such iconic titles as Zork, The Oregon Trail, and Wizardry. Break Out is a must-own for anyone interested in the history of computers and computer games." -- Brett Weiss, author of The 100 Greatest Console Video Games: 1977-1987
Break Out covers a deeply important era in game creation, marketing, and distribution that is often overlooked by even the most avid historians. Everyone who loves video games should devour this one cover-to-cover. -- Patrick Scott Patterson, video game advocate

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