Get Free Shipping on orders over $89
Beginning Swift Games Development for IOS : Develop 2D and 3D Games Using Apple's Scenekit and Spritekit - James Goodwill

Beginning Swift Games Development for IOS

Develop 2D and 3D Games Using Apple's Scenekit and Spritekit

By: James Goodwill, Wesley Matlock

Paperback | 26 May 2017 | Edition Number 2

At a Glance

Paperback


$64.99

or 4 interest-free payments of $16.25 with

 or 

Ships in 5 to 7 business days

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you'll learn

    • Discover what's in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

More in Software Engineering

Design Patterns : Elements of Reusable Object-Oriented Software - Erich Gamma
The Essence of Software Engineering - Cersei Page
Building Microservices : Designing Fine-Grained Systems 2nd Edition - Sam Newman
Coding All-in-One For Dummies : 2nd Edition - Chris Minnick

RRP $69.95

$46.99

33%
OFF
Refactoring 2ed : Improving the Design of Existing Code - Martin Fowler
Hacking For Dummies : For Dummies (Computer/Tech) - Kevin Beaver

RRP $49.95

$36.75

26%
OFF
Git : Pocket Guide : A Working Introduction - Richard Silverman

RRP $47.75

$38.20

20%
OFF
Arduino for Dummies : Blackwell Philosophy Anthologies - John Nussey
Typescript Cookbook : Real World Type-Level Programming - Stefan Baumgartner
Go Cookbook : Expert Solutions for Commonly Needed Go Tasks - Sau Sheong Chang
The Engineering Leader : Strategies for Scaling Teams and Yourself - Cate Huston
C# 12 in a Nutshell : The Definitive Reference - Joseph Albahari

RRP $133.00

$106.40

20%
OFF
C# 12 Pocket Reference : Instant Help for C# 12 Programmers - Joseph Albahari
Architectural Approach to Level Design : Second edition - Christopher W.  Totten
Site Reliability Engineering : How Google Runs Production Systems - Betsy Beyer