Get Free Shipping on orders over $79
3D Character Development Workshop : Rigging Fundamentals for Artists and Animators - Erik Van Horn

3D Character Development Workshop

Rigging Fundamentals for Artists and Animators

By: Erik Van Horn

Paperback | 20 March 2018

At a Glance

Paperback


RRP $90.67

$77.75

14%OFF

or 4 interest-free payments of $19.44 with

 or 

Ships in 7 to 10 business days

3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.

Features:

Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion
Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise
Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning
Industry Reviews
3D Character Development Workshop: Rigging Fundamentals for Artists and Animators covers the basics of the tools, methods and ideas of character rigging and provides animators with an in-depth survey of best practices to help speed up the process of creating characters. The book includes a Maya file disc of movies and sources of images from the book, while the book packs in color images, screenshots, downloadable examples, and color images supporting concepts of setups, texturing, and different rigging processes. No animation collection should be without this clear survey of the process, which offers a workbook perfect for classroom study or self-instruction alike.

More in Games Development & Programming

Designing Games : A Guide to Engineering Experiences - Tynan Sylvester
The Art of Game Design : A Book of Lenses, Third Edition - Jesse Schell
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Theory of Fun for Game Design - Raph Koster

RRP $85.75

$43.75

49%
OFF
Architectural Approach to Level Design : Second edition - Christopher W. Totten
Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie  Farnsworth
Epistemic Genres : New Formations of Play - Betsy  Brey

RRP $190.00

$167.99

12%
OFF
The Video Games Textbook : History ⢠Business ⢠Technology - Brian J. Wardyga
Game Engine Architecture : Volume II, Graphics, Motion, and Sound - Jason Gregory
Game Engine Architecture : Volume II, Graphics, Motion, and Sound - Jason Gregory
Research Methods and Project Management in Games - Pooya Soltani

RRP $294.00

$254.75

13%
OFF
Research Methods and Project Management in Games - Pooya Soltani

RRP $110.00

$96.75

12%
OFF
Building Museum Games : A Practical Guide - Kellian Adams Pletcher
Building Museum Games : A Practical Guide - Kellian Adams Pletcher

RRP $190.00

$167.99

12%
OFF