
Usability Engineering
Scenario-Based Development of Human-Computer Interaction
By: Mary Rosson, John Carroll
Hardcover | 12 October 2001
At a Glance
448 Pages
23.5 x 18.42 x 2.54
Hardcover
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You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?
Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.
* Written by prominent HCI educators who understand how to teach usability practices to students and professional developers.
* Interleaves HCI theory and concepts with a running case study demonstrating their application.
* Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques.
* Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users.
* Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results.
* Includes a companion Web site which provides additional case studies in a multimedia format, along with a Java application for creating and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.
Industry Reviews
| Foreword | p. vii |
| Preface | p. xvii |
| Color Plates | |
| Scenario-Based Usability Engineering | p. 1 |
| Design by Scenario: Marissa's Gravity Project | p. 1 |
| Managing Software Development | p. 5 |
| Software Engineering | p. 5 |
| Prototyping and Iterative Development | p. 8 |
| Usability in Software Development | p. 9 |
| The Emergence of Usability | p. 9 |
| Usability Engineering | p. 14 |
| Scenario-Based Usability Engineering | p. 15 |
| User Interaction Scenarios | p. 16 |
| Why Scenarios? | p. 20 |
| Doing Scenario-Based Usability Engineering | p. 24 |
| Analysis | p. 25 |
| Design | p. 26 |
| Prototyping and Evaluation | p. 27 |
| Other Approaches | p. 28 |
| Example-Based Learning of SBD | p. 29 |
| Case Study: A Virtual Science Fair in MOOsburg | p. 29 |
| Summary and Review | p. 33 |
| Exercises | p. 34 |
| Project Ideas | p. 34 |
| Recommended Reading | p. 35 |
| Analyzing Requirements | p. 37 |
| Analyzing Work Practices | p. 38 |
| Getting Users Involved | p. 43 |
| Science Fair Case Study: Requirements Analysis | p. 48 |
| Root Concept | p. 49 |
| Analysis of Current Practice | p. 51 |
| Summarizing the Field Data | p. 54 |
| Problem Scenarios and Claims | p. 64 |
| Scenarios and Claims as Requirements | p. 75 |
| Summary and Review | p. 76 |
| Exercises | p. 77 |
| Project Ideas | p. 77 |
| Recommended Reading | p. 78 |
| Activity Design | p. 79 |
| Designing Effective Activities | p. 81 |
| Designing Comprehensible Activities | p. 84 |
| Designing Satisfying Activities | p. 88 |
| Science Fair Case Study: Activity Design | p. 91 |
| Exploring the Activity Design Space | p. 92 |
| Activity Design Scenarios and Claims | p. 94 |
| Refining the Activity Design | p. 101 |
| Participatory Design | p. 104 |
| Coherence and Completeness | p. 105 |
| Summary and Review | p. 106 |
| Exercises | p. 107 |
| Project Ideas | p. 107 |
| Recommended Reading | p. 108 |
| Information Design | p. 109 |
| Stages of Action in Human-Computer Interaction | p. 110 |
| Perceiving Information | p. 111 |
| Gestalt Perception | p. 113 |
| Organization in User Interface Displays | p. 114 |
| Interpreting Information | p. 119 |
| Familiarity | p. 119 |
| Realism and Refinement | p. 122 |
| Recognizing Affordances | p. 124 |
| Making Sense of Information | p. 125 |
| Consistency | p. 127 |
| Visual Metaphors | p. 128 |
| Information Models | p. 130 |
| Dynamic Displays | p. 131 |
| Science Fair Case Study: Information Design | p. 137 |
| Exploring the Information Design Space | p. 138 |
| Information Scenarios and Claims | p. 141 |
| Refining the Information Scenarios | p. 149 |
| Consistency and Coherence | p. 155 |
| Summary and Review | p. 155 |
| Exercises | p. 156 |
| Project Ideas | p. 157 |
| Recommended Reading | p. 157 |
| Interaction Design | p. 159 |
| Selecting a System Goal | p. 161 |
| Interaction Style | p. 161 |
| Opportunistic Goals | p. 163 |
| Planning an Action Sequence | p. 164 |
| Making Actions Obvious | p. 165 |
| Simplifying Complex Plans | p. 166 |
| Flexibility | p. 168 |
| Executing an Action Sequence | p. 171 |
| Directness | p. 171 |
| Feedback and Undo | p. 174 |
| Optimizing Performance | p. 176 |
| Science Fair Case Study: Interaction Design | p. 178 |
| Exploring the Interaction Design Space | p. 179 |
| Interaction Scenarios and Claims | p. 182 |
| Refining the Interaction Scenarios | p. 188 |
| Summary and Review | p. 192 |
| Exercises | p. 193 |
| Project Ideas | p. 194 |
| Recommended Reading | p. 195 |
| Prototyping | p. 197 |
| Exploring User Requirements | p. 198 |
| Choosing Among Alternatives | p. 201 |
| Usability Testing | p. 204 |
| Evolutionary Development | p. 207 |
| Science Fair Case Study: Prototyping | p. 209 |
| Scenario Mock-ups | p. 210 |
| Scenario Machines | p. 212 |
| Prototyping Alternatives | p. 217 |
| Evolutionary Development | p. 221 |
| Summary and Review | p. 223 |
| Exercises | p. 224 |
| Project Ideas | p. 225 |
| Recommended Reading | p. 225 |
| Usability Evaluation | p. 227 |
| Usability Specification for Evaluation | p. 230 |
| Analytic Methods | p. 232 |
| Usability Inspection | p. 233 |
| Model-Based Analysis | p. 235 |
| Empirical Methods | p. 238 |
| Field Studies | p. 238 |
| Usability Testing in a Laboratory | p. 241 |
| Controlled Experiments | p. 244 |
| Science Fair Case Study: Usability Evaluation | p. 247 |
| Usability Inspection | p. 248 |
| Developing Usability Specifications | p. 250 |
| Testing Usability Specifications | p. 252 |
| Assessing and Refining Usability Specifications | p. 268 |
| Summary and Review | p. 269 |
| Exercises | p. 270 |
| Project Ideas | p. 271 |
| Recommended Readings | p. 271 |
| User Documentation | p. 273 |
| The Production Paradox | p. 274 |
| Paper and Online Manuals | p. 276 |
| Demonstrations and Tutorials | p. 280 |
| Information in the Interface | p. 284 |
| Socially Mediated Documentation | p. 287 |
| Using Context and Intelligence | p. 290 |
| Science Fair Case Study: Documentation Design | p. 292 |
| Exploring the Documentation Design Space | p. 292 |
| Documentation Scenarios and Claims | p. 295 |
| Refining the Documentation | p. 300 |
| Summary and Review | p. 300 |
| Exercises | p. 301 |
| Project Ideas | p. 302 |
| Recommended Reading | p. 302 |
| Emerging Paradigms for User Interaction | p. 303 |
| Collaborative Systems | p. 306 |
| Ubiquitous Computing | p. 313 |
| Intelligent User Interfaces | p. 317 |
| Natural Language and Multimodal Interaction | p. 318 |
| Software Agents | p. 321 |
| Simulation and Virtual Reality | p. 326 |
| Science Fair Case Study: Emerging Interaction Paradigms | p. 329 |
| Collaboration in the Science Fair | p. 330 |
| Ubiquitous Computing in the Science Fair | p. 332 |
| Intelligence in the Science Fair | p. 334 |
| Simulating Reality in the Science Fair | p. 336 |
| Refining the Interaction Design | p. 338 |
| Summary and Review | p. 338 |
| Exercises | p. 339 |
| Project Ideas | p. 340 |
| Recommended Reading | p. 340 |
| Usability Engineering in Practice | p. 341 |
| Usability in Organizations | p. 342 |
| Usability Specialists in a Development Team | p. 342 |
| Cost-Justifying Usability | p. 345 |
| Internationalization and Localization | p. 349 |
| User Interface Standards | p. 349 |
| Localization | p. 351 |
| Ethics of Usability | p. 352 |
| Changing Scope of Computing | p. 353 |
| The Digital Divide | p. 355 |
| Meeting the Needs of Special Populations | p. 356 |
| Technology Evolution and Unintended Consequences | p. 358 |
| Summary and Review | p. 360 |
| Exercises | p. 360 |
| Project Ideas | p. 361 |
| Recommended Readings | p. 361 |
| Inferential Statistics | p. 363 |
| Glossary | p. 373 |
| References | p. 385 |
| Figure Credits | p. 403 |
| Index | p. 405 |
| Table of Contents provided by Syndetics. All Rights Reserved. |
ISBN: 9781558607125
ISBN-10: 1558607129
Series: Morgan Kaufmann Series in Interactive Technologies
Published: 12th October 2001
Format: Hardcover
Language: English
Number of Pages: 448
Audience: Professional and Scholarly
Publisher: Academic Press
Country of Publication: US
Dimensions (cm): 23.5 x 18.42 x 2.54
Weight (kg): 1.13
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