Get Free Shipping on orders over $0
TouchIt : Understanding Design in a Physical-Digital World - Alan Dix
eTextbook alternate format product

Instant online reading.
Don't wait for delivery!

Go digital and save!

TouchIt

Understanding Design in a Physical-Digital World

By: Alan Dix, Steve Gill, Devina Ramduny-Ellis, Jo Hare

Hardcover | 11 August 2022 | Edition Number 1

At a Glance

Hardcover


$136.75

or 4 interest-free payments of $34.19 with

 or 

Ships in 10 to 15 business days

Digital technology is fundamentally altering the world we live in, but can only be truly understood in relation to the physical world we all inhabit. The most successful future products and policies will be those that take this rich digital/physical ecology seriously.

The physical world is increasingly filled with digital products to the extent that the boundaries of digital and physical reality become blurred. From mundane devices such as mobile phones and washing machines, to esoteric research including tangible computation and body implants, we continually bridge two worlds literally touching buttons and dials and simultaneously interacting with the digital systems that lie behind them. The connection between pure thought and abstract information is through solid keyboard and mouse; but likewise the material world of buildings, cars and running shoes is suffused with computation through sensors, displays and flashing LEDs. How do people understand this world and how can designers create usable hybrid physical-digital products?

TouchIT brings together insights from human-computer interaction and industrial design, exploring these themes under four main headings: human body and mind; objects and things; space; and information and computation. In considering each, the authors look into the underlying physical processes, our human understanding of them, and then the way these inform and are informed by digital design. The end draws together the theoretical and practical implications of this for design, including practical advice, potential tools, and philosophical underpinnings.
Industry Reviews
Design lessons, recommended design tools and modeling approaches, and summarized highlights conclude the book. Color figures and sidebars enrich this engaging, excellent study of design. * Choice *

More in Information Technology General Issue

Careless People : A story of where I used to work - Sarah Wynn-Williams

RRP $24.99

$21.75

13%
OFF
Accountable Design : Bringing Law into Human-Centred Computing - Lachlan David Urquhart
The Nerd Reich : Silicon Valley Fascism and the War on Democracy - Gil Duran
Chip War : The Fight for the World's Most Critical Technology - Chris Miller
Against the Machine : On the Unmaking of Humanity - Paul Kingsnorth

RRP $55.00

$42.75

22%
OFF
Apple : The First 50 Years - David Pogue

RRP $80.00

$58.99

26%
OFF
Open to Work : How to Get Ahead in the Age of AI - Ryan Roslansky

RRP $34.99

$27.99

20%
OFF
What Should My Children Do? : How to Flourish in the Age of AI - Daniel Susskind