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The Multiplayer Classroom : Designing Coursework as a Game - Lee Sheldon

The Multiplayer Classroom

Designing Coursework as a Game

By: Lee Sheldon

Hardcover | 25 March 2020 | Edition Number 2

At a Glance

Hardcover


RRP $263.00

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Discover how to engage your students and raise their grades and attendance in your classroom. This is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject.

Key selling features:

  • An entirely new approach to teaching and classroom management.
  • Teaches professional educators or those learning to be educators, a new and exciting way to present course material.
  • Covers all types of classes - not discipline specific.
  • Reader-friendly style introduces the content and concepts in a logical way and includes real-life case studies.

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