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The Game Audio Tutorial : A Practical Guide to Creating and Implementing Sound and Music for Interactive Games - Dave  Raybould

The Game Audio Tutorial

A Practical Guide to Creating and Implementing Sound and Music for Interactive Games

By: Dave Raybould, Richard Stevens

Paperback | 15 March 2011 | Edition Number 1

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"A thorough, practical, hands-on guide to sound and music implementation in games that presents the reader with an excellent introduction to the concepts of interactive game sound. This book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers."---Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound

"Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors have put together an amazing amount of information about audio for the UDK not easily found anywhere else."---Chris Latham, Professor of Advanced Interactive Audio at Full Sail University and Technical Sound Designer and Founder of Engine Audio

Better use of audio makes for a better game. Whether you're a sound designer, composer, or game designer, you are responsible for the audio experience. Go beyond one-shot sound effects or music loops and embrace the future of interactive sound with this practical course in game audio, complete with a powerful companion website.

The Game Audio Tutorial provides you with a unique tutorial game level built with the Unrealr Development Kit, available only at www.thegameaudiotutorial.com. Each section of the text links to an area of the game level, which allows you to experience the principles in action before applying them yourself with more than fifty practical exercises.
Industry Reviews

If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press)


If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound

The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand.
-
Chris Latham, Associate Course Director of Advanced Interactive Audio at Full Sail University and Co-Founder of EngineAudio.com

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