| WRITE: Writing Revision Instrument for Teaching English | p. 1 |
| [mu]-Teacher: Ubiquitous Learning Approach | p. 9 |
| A Model for Knowledge Innovation in Online Learning Community | p. 21 |
| The Design of Software Architecture for E-Learning Platforms | p. 32 |
| An Educational Component-Based Digital TV Middleware for the Brazilian's System | p. 41 |
| Designing and Developing Process-Oriented Network Courseware: IMS Learning Design Approach | p. 52 |
| Design and Implementation of Game-Based Learning Environment for Scientific Inquiry | p. 60 |
| Research and Implementation of Web-Based E-Learning Course Auto-generating Platform | p. 70 |
| A Humanized Mandarin e-Learning System Based on Pervasive Computing | p. 77 |
| An Interactive Simulator for Information Communication Models | p. 88 |
| iThaiSTAR - A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances | p. 99 |
| The Study on Visualization Systems for Computer-Supported Collaborative Learning | p. 107 |
| Computer-Assisted Paper Wrapping with Visualization | p. 114 |
| Hangeul Learning System | p. 126 |
| An Ajax-Based Terminology System for E-Learning 2.0 | p. 135 |
| Idea and Practice for Paperless Education | p. 147 |
| SyTroN: Virtual Desk for Collaborative, Tele-operated and Tele-learning System with Real Devices | p. 153 |
| An Examination of Students' Perception of Blended E-Learning in Chinese Higher Education | p. 162 |
| Research and Application of Learning Activity Management System in College and University E-Learning | p. 171 |
| Motivate the Learners to Practice English through Playing with Chatbot CSIEC | p. 180 |
| A Strategy for Selecting Super-Peer in P2P and Grid Based Hybrid System | p. 192 |
| Personal Knowledge Management in E-Learning Era | p. 200 |
| Teaching Machine Learning to Design Students | p. 206 |
| A Survey on Use of "New Perspective English Learning System" among University Students - Case Study on Jiangxi Normal University | p. 218 |
| Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks | p. 230 |
| Knowledge Discovery by Network Visualization | p. 240 |
| Research on Emotional Vocabulary-Driven Personalized Music Retrieval | p. 252 |
| Research on Update Service in Learning Resources Management System | p. 262 |
| On Retrieval of Flash Animations Based on Visual Features | p. 270 |
| The Design of Web-Based Intelligent Item Bank | p. 278 |
| Methods on Educational Resource Development and Application | p. 290 |
| Research on Management of Resource Virtualization Based on Network | p. 302 |
| The F-R Model of Teaching in Chinese Universities | p. 310 |
| An Approach to a Visual Semantic Query for Document Retrieval | p. 316 |
| Modification of Web Content According to the User Requirements | p. 324 |
| Virtual Environments with Content Sharing | p. 328 |
| Hand Contour Tracking Using Condensation and Partitioned Sampling | p. 343 |
| Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment | p. 353 |
| Designing Engaging Interaction with Contextual Patterns for an Educational Game | p. 361 |
| Design and Implement of Game Speech Interaction Based on Speech Synthesis Technique | p. 371 |
| Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation | p. 381 |
| Vision Based Pose Recognition in Video Game | p. 391 |
| Memotice Board: A Notice Board with Spatio-temporal Memory | p. 401 |
| Mobile Cultural Heritage: The Case Study of Locri | p. 410 |
| Study of Game Scheme for Elementary Historical Education | p. 421 |
| Integration of Game Elements with Role Play in Collaborative Learning - A Case Study of Quasi-GBL in Chinese Higher Education | p. 427 |
| A Case of 3D Educational Game Design and Implementation | p. 436 |
| Mathematical Education Game Based on Augmented Reality | p. 442 |
| Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment | p. 451 |
| Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments | p. 463 |
| The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games | p. 475 |
| Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study | p. 487 |
| The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games | p. 497 |
| EFM: A Model for Educational Game Design | p. 509 |
| Towards Generalised Accessibility of Computer Games | p. 518 |
| Designing Narratology-Based Educational Games with Non-players | p. 528 |
| Interactive Game Development with a Projector-Camera System | p. 535 |
| Animated Impostors Manipulation for Real-Time Display in Games Design | p. 544 |
| Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs | p. 551 |
| Analysis of Role Behavior in Collaborative Network Learning | p. 562 |
| Survey on Real-Time Crowds Simulation | p. 573 |
| TS-Animation: A Track-Based Sketching Animation System | p. 581 |
| Dynamic Axial Curve-Pair Based Deformation | p. 593 |
| 3D Freehand Canvas | p. 602 |
| Sparse Key Points Controlled Animation for Individual Face Model | p. 613 |
| Networked Virtual Marionette Theater | p. 619 |
| Tour into Virtual Environment in the Style of Pencil Drawing | p. 628 |
| Research, and Implementation of Hybrid Tracking Techniques in Augmented Museum Tour System | p. 636 |
| Terrain Synthesis Based on Microscopic Terrain Feature | p. 644 |
| A Double Domain Based Robust Digital Image Watermarking Scheme | p. 656 |
| ABF Based Face Texturing | p. 664 |
| Tile-Based Interactive Texture Design | p. 675 |
| Efficient Method for Point-Based Rendering on GPUs | p. 687 |
| Efficient Mushroom Cloud Simulation on GPU | p. 695 |
| Virtual Artistic Paper-Cut | p. 707 |
| A Sufficient Condition for Uniform Convergence of Stationary p-Subdivision Scheme | p. 719 |
| Model and Animate Plant Leaf Wilting | p. 728 |
| The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm | p. 736 |
| Reconstruction of Tree Crown Shape from Scanned Data | p. 745 |
| A Survey of Modeling and Rendering Trees | p. 757 |
| Creating Boundary Curves of Point-Set Models in Interactive Environment | p. 765 |
| Rational Biquartic Interpolating Surface Based on Function Values | p. 773 |
| 3D Modelling for Metamorphosis for Animation | p. 781 |
| Author Index | p. 789 |
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