| An interactive folktale system and an authoring system that supports its realization | p. 1 |
| Edutainment and serious games - games move into professional applications | p. 2 |
| An efficient method for real-time ocean simulation | p. 3 |
| The dynamic textures for water synthesis based on statistical modeling | p. 12 |
| Constructing a convenient and efficient system for making virtual human accentuated by customized 3D face and body | p. 22 |
| The design and implementation of VBS | p. 34 |
| View-dependent hierarchical foliage simplification | p. 44 |
| A novel optical see-through head-mounted display with occlusion and intensity matching support | p. 56 |
| An immersive game using a new interface : the well-tep | p. 63 |
| Teaching structured development of virtual reality systems using P-VoT | p. 69 |
| VR@Home : an immersive contents creation system for 3D user-generated contents | p. 81 |
| A 3D virtual learning environment to foster communication for long term ill children | p. 92 |
| Interactive storytelling and gaming environments for museums : The Interactive Storytelling Exhibition Project | p. 104 |
| Virtual environments for training : from individual learning to collaboration with humanoids | p. 116 |
| Balancing pedagogy, game and reality components within a unique serious game for training Levee inspection | p. 128 |
| An operational VR platform for building virtual training environments | p. 140 |
| Usability test of immersion for augmented reality based product design | p. 152 |
| The development of a virtual cycling simulator | p. 162 |
| Visualization learning for visually impaired people | p. 171 |
| Interactive composition of 3D faces for virtual characters | p. 182 |
| Real-time face pose tracking and facial expression synthesizing for the animation of 3D avatar | p. 191 |
| Continuous motion graph for crowd simulation | p. 202 |
| LoD-based locomotion engine for game characters | p. 214 |
| Using virtual characters as TV presenters | p. 225 |
| Grid environment for fabricating custom artificial human bone | p. 237 |
| Method of motion data processing based on manifold learning | p. 248 |
| A hybrid of plot-based and character-based interactive storytelling | p. 260 |
| A context model based on multi-agent in u-learning environment | p. 274 |
| Hierarchical Petri-nets model for the design of e-learning system | p. 283 |
| The design of coopetitive pedagogy in an integrated Web-based learning model | p. 293 |
| An observational study of children interacting with an augmented story book | p. 305 |
| Adaptive QoS for educational user created content(UCC) | p. 316 |
| ISRST : an interest based storytelling model using rhetorical relations | p. 324 |
| Mining learners' behavior in accessing Web-based interface | p. 336 |
| Approach comparison on context-aware computing with uncertainty | p. 347 |
| Implementation of a Web-based hybrid educational system for enhancing learning efficiency of engineering experiments | p. 357 |
| ImaginationTOOLS : made to play music | p. 369 |
| PlGP : a pen-based intelligent dynamic lecture system for geometry teaching | p. 381 |
| A conceptual framework of affective context-aware interactive learning media | p. 391 |
| Ontology based situation analysis and encouragement in e-learning system | p. 401 |
| A standardized learning resources retrieval system based on ontology matching | p. 411 |
| An integrated virtual environment for active e-learning in theory of computation | p. 422 |
| An interactive Bomberman game-based teaching/learning tool for introductory C programming | p. 433 |
| A study of virtual manipulative and whiteboard system for improving multi-presentation transformation of geometry problem solving | p. 445 |
| Supporting multi-device for ubiquitous learning | p. 457 |
| A medical aided system for evaluating crura rehabilitation | p. 468 |
| Using metaphors in game-based education | p. 477 |
| UML in action : integrating formal methods in industrial design education | p. 489 |
| An agent-based adaptable and configurable tutoring module for intelligent virtual environments for training | p. 499 |
| A multimodal 3D storytelling system for Chinese children | p. 511 |
| Real world edutainment focusing on human-human interaction | p. 527 |
| Research on personalized community e-learning recommendation service system by using improved adaptive filtering algorithm | p. 539 |
| Efficient embedding of information and knowledge into CSCL applications | p. 548 |
| Progressive streaming of irregular meshes using geometry images | p. 560 |
| A QoS controller for adaptive streaming of 3D triangular scenes | p. 572 |
| Geometry-based muscle forces and inverse dynamics for animation | p. 584 |
| Connectivity compression for stripified triangle meshes | p. 596 |
| Interpolating solid orientations with a C2-continuous B-spline quaternion curve | p. 606 |
| Texture-meshes in digital museum : octree-initialized progressive transmission with feature preservation | p. 616 |
| A robust watermarking based on feature points | p. 628 |
| Surface animation based on 2D editing | p. 638 |
| Kinematic inbetweening for motion animation | p. 647 |
| Real-time visualization of tire tracks in dynamic terrain with LOD | p. 655 |
| GPU-based real-time deformation with normal reconstruction | p. 667 |
| Interpolation to data points in plane with cubic polynomial precision | p. 677 |
| ISMAS : an interactive sketch modeling and animation system | p. 687 |
| Point sampled surface reconstruction based on local geometry | p. 701 |
| An integer incremental AOI algorithm for progressive downloading of large scale VRML environments | p. 711 |
| Quantization of colors using median of pixels for color correlogram | p. 723 |
| Feature-based texture design using deformation techniques | p. 730 |
| Novel method for computer create Van Gogh's oil style painting | p. 740 |
| A new approach supporting perception guiding and multi-objective decision making for behavior animation | p. 751 |
| 3D visual feedback in learning of piano posture | p. 763 |
| An automated registration method for range images | p. 772 |
| Optimizing the Oriental painting shader for 3D online-game | p. 784 |
| NBR : a content-based news video browsing and retrieval system | p. 793 |
| An interactive snowboard game in virtual environment | p. 801 |
| Relevance feedback and latent semantic index based cultural relic image retrieval | p. 812 |
| Controllable multi-party audio/video collaboration based on multicast over CERNET | p. 819 |
| A synchronous scaffolding environment for collaborative technical writing | p. 829 |
| Data transmission for haptic collaboration in virtual environments | p. 841 |
| Message synchronization mechanisms based on waiting period for massively multi-player online games | p. 853 |
| An efficient distributed MMOG server using 2layer-cell method | p. 864 |
| Filling the gap between middleware and user interactions in a discovery learning environment | p. 876 |
| Augmented Galaga on mobile devices | p. 888 |
| A unified shader based on the OpenGL ES 2.0 for 3D mobile game development | p. 898 |
| LoI-based flow control on low-bandwidth federates | p. 904 |
| Dynamic game level generation using on-line learning | p. 916 |
| Development of online game-based learning for TRIZ | p. 925 |
| A distributed system for augmented reality experiences in science centers and museums | p. 936 |
| Federate job mapping strategy in grid-based virtual wargame collaborative environment | p. 947 |
| A platform for motivating collaborative learning using participatory simulation applications | p. 957 |
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