Get Free Shipping on orders over $0
Tailor Made Video Games - Eric Eliason

Tailor Made Video Games

By: Eric Eliason

eBook | 26 April 2019

At a Glance

eBook


$9.24

or 4 interest-free payments of $2.31 with

Instant Digital Delivery to your Kobo Reader App

The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond. A young person can dream about the future, a teenager can look up concepts and an adult can see the sky as the limit in future programming. The Table of Contents is duplicate, but the book is otherwise very well organized.

on

You Can Find This eBook In

More in Hobbies, Games & Puzzles

Apartments : Defining Style - Mariette Himes Gomez

eBOOK

The Odd Body III - Stephen Juan

eBOOK

$12.99

This product is categorised by