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Springer Cultural Computing : From an Emerging Technology to a Novel Creative Medium - Vladimir Geroimenko

Springer Cultural Computing

From an Emerging Technology to a Novel Creative Medium

By: Vladimir Geroimenko (Editor)

Hardcover | 17 May 2022 | Edition Number 3

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Preface.- Part 1: The Theoretical Aspects of Augmented Reality Art and Technology.- ART for Art Revisited: Analysing Technology Adoption Through Augmented Reality Taxonomy for Art and Cultural Heritage.- Making Sense of ARt: A Methodological Framework for the Study of Augmented Reality Art.- Why We Might Augment Reality: Art's Role in the Development of Cognition.- Shifting Perceptions - Shifting Realities - Shifting Spheres.- Augmented Reality, the Expansive Object and the Vivication of the Memory Theatre: Field Notes.- Part II: Augmented Reality Art and a Variety of Spaces.- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials.- Merging Spaces: Augmented Reality, Temporary Public Art and the Reinvention of Site.- Data Narratives: Aesthetic Activation of Urban Space Through Augmented Reality.- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being.- Augmenting Environmental Graphics in Healthcare Spaces.- Augmented Reality Interventions in Shared Space: Subversion and Social Impact.- Part III: Augmented Reality as a Novel Artistic Medium.- The Aesthetics of Liminality: Augmentation as an Art Form.- Augmented Reality in Art: Aesthetics and Material for Expression.- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale.- Augmented Reality Graffiti and Street Art.- Face Filters as Augmented Reality Art on Social Media.- Post-human Narrativity and Expressive Sites: Augmented and Extended as Software Assemblage.- Part IV: Historical, Cultural and Personal Engagement with Augmented Reality Art.- User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality.- Rhythms in Stone: Revealing and Augmenting the Human Presence in Mesolithic Rock Art.- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds.- Really Fake or Faking Reality? The Riot Grrrls Project.- Concluding Remarks: Today's Vision of an Art Form of the Future.

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