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Space Fighter : Actar - Winny Maas

Space Fighter

Actar

By: Winny Maas

Paperback | 15 November 2007

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Cities and landscapes change, continuously. In size and character. They appear and disappear; they become important and less important. They flourish, they become ruins. No, nothing is fixed, even if we try so hard sometimes. Even with lots of Monuments Acts. Maybe it is not permanence that is monumental but change itself.
Change seems one of the very few constants. But how do concentrations and settlements 'move'? How do they mutate and/or adapt to this continuous change? What is the struggle, the driving force, behind this? Maybe a process-oriented, 'Darwinist' or evolutionary attitude can be followed towards change and creation, one that models these 'battles', these acts of ascending survival mechanisms.
SpaceFighter (the game) wants to model these interactive urban developments. It wants to reflect and compare (in one second or one minute) imaginable interactive urban processes. SpaceFighter has been constructed by Winy Maas in collaboration with the Delft School of Design and the Berlage Institute in Rotterdam.
Industry Reviews
Space Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii? Only time will tell. --Dwell Magazine
WHY ITS DIVINE: 'Spacefighter' is Actar's book-length exploration of 'The Evolutionary City, ' a piece of software that envisions urban design as a video game. It's like Sim City for real engineers, integrating game theory, economics and biology to simulate the complicated problems in large-scale design. Somehow we doubt Robert Moses would approve. --The Huffington Post

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