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So You Need A Quest... : Over 1,400 Adventure Hooks, Side Quests, and Dungeon Ideas for Fantasy RPGs - Alaric Ward

So You Need A Quest...

Over 1,400 Adventure Hooks, Side Quests, and Dungeon Ideas for Fantasy RPGs

By: Alaric Ward

eBook | 8 August 2026

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Stop burning prep time. Start running unforgettable sessions.

This system-neutral toolbox stuffs your GM screen with 1,400+ instant prompts from bite-sized side quests to deep dungeon delves, lost cities, questing beasts, political intrigues, wilderness expeditions, and more. Whether you run D&D, Pathfinder, Shadowdark, 13th Age**,** or your own homebrew, you'll find plug-and-play ideas you can drop into tonight's game.

Inside, you'll get:

Dungeon Delves - claustrophobic crawls, cursed vaults, clockwork catacombs, living libraries, and reality-warping vaults.

City Quests - conspiracies, heists, vigilantes, haunted theatres, golem labour disputes.

Wilderness & Biome Packs - forest, desert, mountain, arctic, swamp, jungle, island, sea hooks.

Lost Cities - prismatic metropolises, glass-domed deserts, rain-drowned libraries, and time-twisted ruins.

Questing Beasts

Plug-and-Play "Map to a Dungeon" Starters - quick triggers to lure your party underground at a moment's notice.

Roll-friendly formatting - pick, skim, or roll randomly to surprise your players and yourself.

Use it three ways:

Roll & Run: Open to any section, roll, and improvise.

Stitch & Expand: Chain several hooks into an emergent mini-arc.

Reskin on the Fly: Swap factions, biomes, or tones to fit your table's vibe.

SO YOU NEED A QUEST**...** is your idea engine.

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