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Sid Meier's Memoir! : A Life in Computer Games - Sid Meier

Sid Meier's Memoir!

A Life in Computer Games

By: Sid Meier

Paperback | 11 October 2021 | Edition Number 1

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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.

Articulating his philosophy that a video game should be ?a series of interesting decisions,? Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.

Industry Reviews
"... enjoyable... the book serves as a pocket history of game development itself..." -- Alex Hern - The Guardian
"An entertaining autobiography... Where some games are more like films, gorgeous to look at but where many of the artistic decisions have been taken for you, Meier's games are more like novels, inviting the reader to fill in the gaps. His maxims." -- Ed Cumming - The Independent
"[Meier is] the master of turn-based gaming." -- Will Wright, developer of The Sims
"Any game designer who tries to tell you that he hasn't taken anything away from a Sid Meier game is akin to a film director saying he has never watched a Hitchcock movie. For Sid is our Hitchcock, our Spielberg, our Ellington." -- Gamespot.com
"A growing pile of video-game histories... suggest that the medium has always had collective effort at its heart, from its academic beginnings to its ascent into everyday life. In Meier's memoir, we discover that he was a good game-maker when he fought this essential fact, but that he became great when he learned to embrace it." -- Neima Jahromi - The New Yorker

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