Get Free Shipping on orders over $79
README : A Bookish History of Computing from Electronic Brains to Everything Machines - W. Patrick Mccray
eTextbook alternate format product

Instant online reading.
Don't wait for delivery!

Go digital and save!

README

A Bookish History of Computing from Electronic Brains to Everything Machines

By: W. Patrick Mccray

Paperback | 2 December 2025

At a Glance

Paperback


$87.75

or 4 interest-free payments of $21.94 with

 or 

Ships in 15 to 25 business days

The essential role that the oldest literary technology-books-played in making computers popular and pervasive.

The essential role that the oldest literary technology-books-played in making computers popular and pervasive.

In README, historian Patrick McCray argues that in order for computers to become ubiquitous, people first had to become interested in them, learn about them, and take the machines seriously. A powerful catalyst for this transformation was, ironically, one of the oldest information technologies we have- books. The author uses a carefully chosen selection of books, some iconic and others obscure, to describe this technological revolution as it unfolded in the half century after 1945. The book begins with a fundamental question- How does a new technology become well-known and widespread? McCray answers this by using books as a window into significant moments in the history of computing, books, publishing, and American culture.

README offers a literary history of computers and, more broadly, information technologies between World War II and the dot.com crash of the early twenty-first century. From the electronic brains and cybernetics craze of the 1940s to the birth of AI, the rise of the personal computer, and the Internet-driven financial frenzy of the 1990s, books have proven a durable and essential way for people to learn how to use and think about computers. By offering a readable half-century of bookish history, README explains how computers became popular and pervasive.

More in History of Engineering & Technology

Burn Book - Kara Swisher

Paperback

RRP $34.99

$28.75

18%
OFF
How a Game Lives - Jacob Geller

RRP $49.99

$38.75

22%
OFF
Leonardo da Vinci - Walter Isaacson

RRP $49.99

$38.75

22%
OFF
Architecture : From Prehistory to Climate Emergency - Barnabas Calder
Once Upon a Time in Space - James Bluemel

RRP $65.00

$48.99

25%
OFF
Breakneck : China's Quest to Engineer the Future - Dan Wang

RRP $55.00

$42.75

22%
OFF
The Untold Railway Stories - Monisha Rajesh

RRP $45.00

$35.75

21%
OFF
The Bomber Mafia : A Story Set in War - Malcolm Gladwell

RRP $26.99

$22.99

15%
OFF
A Handheld History : A Celebration of Portable Gaming - Lost in Cult
British Locomotive Design : 1825-1960 - Graham Glover

RRP $62.99

$60.99

Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Epic Disruptions : 11 Innovations That Shaped Our Modern World - Scott D. Anthony
Superbloom : How Technologies of Connection Tear Us Apart - Nicholas Carr
Man-Made : How the bias of the past is being built into the future - Tracey Spicer
Ford Mustang 60 Years : 60 Years

RRP $95.00

$67.99

28%
OFF