When Bailey enters the prestigious Fairmount Academy as a freshman, he is the only member of his class who doesn't yet have an Animas. And in a world where the bond between human and animal is the guiding principle to life, this makes him an outsider both at school and in the world at large. But Bailey is more important than he knows. He is the key to an ancient prophecy that will restore the rightful heir to the throne of a kingdom ripping at the seams.
Through his budding friendships with Hal, Tori, and Phi, along with the unlikely help of renegade teacher and former conspiracy theorist Tremelo, Bailey must learn to find his Animas, piece together the riddle of the prophecy and start on the path that will lead them all to their destinies.
About the Author
C. R. Grey was born in a house on a pier in Maine - literally on the ocean. She then grew up in Memphis, Tennessee. She received her BA in Theatre from SUNY New Paltz and her MFA in Fiction from Ohio State University. Grey lives in a sunny apartment in Poughkeepsie, New York, with one black cat, one white cat, and a Boston Terrier named Trudy. She can often be found weeding through ephemera in antique shops and walking over the bridges that span the Hudson River. Legacy of the Claw is her first novel.
Industry Reviews
A new but very familiar-feeling middle-grade fantasy series kicks off. Twelve-year-old Bailey Walker has been accepted to Aldermere's prestigious Fairmount Academy, two days' "rigimotive" travel from where he's been raised by his adoptive parents. Bailey is excited to be going because he wants to meet Tremelo Loren-a teacher at the academy whom he had read has a reputation for strengthening the all-important bond between people and their animal kin, known as Animas. Bailey has not yet awakened to his Animas, a fact that makes him feel out of the norm and self-conscious. Meanwhile, Viviana-the long-lost daughter of the murdered King Melore of Aldermere, who has turned evil after having been enslaved-is plotting to overthrow the government by perverting the normally nurturing Animas bond. Borrowing heavily from concepts in both Harry Potter and the His Dark Materials trilogy, with some arbitrary steampunk-y details, this novel is an uneasy patchwork whose central Animas theme never comes close to achieving the believability or significance it needs to. The clunky, adverb-filled writing features an overabundance of telling rather than showing, and characters are both one-dimensional and inconsistent. Plot developments are so easily anticipated that most readers will have figured it all out well before the final chapters. A derivative mishmash that just doesn't work. (Fantasy. 10-12) Kirkus" Gr 4-6 Twelve-year-old Bailey has been accepted to the prestigious Fairmont Academy in Aldermere where he hopes that he will finally find his animas, a unique bond with an animal that almost everyone has by the time they are his age. The Dark Woods that surround the school seem menacing, but Bailey senses mysterious happenings occurring there and that something or someone is watching him. He and some new friends begin to venture out at night, which leads to some scary and wondrous adventures as well as the threat of expulsion by the school administration. The story has elements reminiscent of the "Harry Potter" series, including a unique school game called Scavage, teachers who are not always what they seem, and encroaching dark forces. This novel about a murdered king, his ambitious and unscrupulous daughter who seeks to overturn the animas bond and make the animals subservient to the humans, her missing brother, and a legendary "child of war" is a fun page-turner with interesting characters and unexpected plot twists. Readers will be propelled toward the next volumes in this entertaining new series. Carol Schene, formerly at Taunton Public Schools, MA SLJ" In the lowlands of Aldermere, 12-year-old Bailey Walker is leaving home for the first time to attend the prestigious Fairmount Academy. Bailey has the undesirable distinction of being an "Absence," a rare condition where one lacks an animal counterpart, known as a kin, and he hopes the teachers will help him discover an animal bond. Meanwhile in the Gray City, political unrest is running rampant, and 13-year-old Gwen must navigate conspiratorial plots both in the city and in Parliament, where she apprentices. Whispers of the return of the land's true king clash with the beautiful, yet cruel, Viviana, who campaigns for freedom through dominance. Circumstances bring Bailey and Gwen together, uniting their individual quests to a shared destiny. Drawing on the traditions of Harry Potter and His Dark Materials, Grey has created a fantastical boarding-school adventure with steampunk sensibilities and political intrigue. While no new ground is broken, this series will grab fans of the Warriors and Guardians of Ga'Hoole series, as well as anyone up for a suspenseful adventure. - Julie Smith Booklist Online" "Drawing on the traditions of Harry Potter and His Dark Materials, Grey has created a fantastical boarding-school adventure with steampunk sensibilities and political intrigue...This series will grab fans of the Warriors and Guardians of Ga'Hoole series, as well as anyone up for a suspenseful adventure."--Booklist Online